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Do you warn your PCs before they do something stupid?
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<blockquote data-quote="ThoughtBubble" data-source="post: 2123639" data-attributes="member: 9723"><p>Two situations. If I think that the player just completely didn't understand the situation, I'll re-explain it and ask what they intend. This clears up 90% of those sorts of situations. The remaining 10% come from a player who still insists on being ambiguous and saying "No! I do X!" At which point, consiquences happens, and then there's some complaining, and then there's an 'I asked three times and you said the same thing.' And then half an hour later, everything is good.</p><p></p><p>The other situation is whereI think that their character might know more, or there is a piece of background that they may have forgotten or overlooked that pertains to the situation. At that point, I ask for wisdom checks. The DC varies with how recent the information is. After that, I'll usually re-iterate the point. "You remember that she said 'Golden Seal that bars the path', not a golden door into a hall."</p><p></p><p>Works mostly, but in my off games I've got a player who is a bit more...implusive. Nothing works to dissuade him (fortunately, his sorcerer had 16 con, just for that reason).</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2123639, member: 9723"] Two situations. If I think that the player just completely didn't understand the situation, I'll re-explain it and ask what they intend. This clears up 90% of those sorts of situations. The remaining 10% come from a player who still insists on being ambiguous and saying "No! I do X!" At which point, consiquences happens, and then there's some complaining, and then there's an 'I asked three times and you said the same thing.' And then half an hour later, everything is good. The other situation is whereI think that their character might know more, or there is a piece of background that they may have forgotten or overlooked that pertains to the situation. At that point, I ask for wisdom checks. The DC varies with how recent the information is. After that, I'll usually re-iterate the point. "You remember that she said 'Golden Seal that bars the path', not a golden door into a hall." Works mostly, but in my off games I've got a player who is a bit more...implusive. Nothing works to dissuade him (fortunately, his sorcerer had 16 con, just for that reason). [/QUOTE]
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Do you warn your PCs before they do something stupid?
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