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<blockquote data-quote="Herpes Cineplex" data-source="post: 1568636" data-attributes="member: 16936"><p>There should really be a poll option for "I have absolutely no idea what this poll is asking me about." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you're asking me about a campaign world you're creating, my suggestion would be to make it as interesting and as flexible as possible, and don't skimp on providing suggestions for how someone could tear your setting apart and use the best bits of it somewhere else.</p><p></p><p>Seriously, put a little bit of effort into telling me why some things in the setting were designed a particular way, what effect they're meant to produce, what the designer's intention was, and alternatives that I might want to try instead. When you've got your setting all put together, show me how you chose the pieces you used and what <em>else</em> I could use those pieces for. If you have metaplot (and oh god, I hope you don't, because I <em>hate</em> metaplot), make sure it's more of a vague set of possible plot hooks than an organized story about pet NPCs, and give me a look behind the curtain on that, too.</p><p></p><p>In other words, if you want to sell me on how innovative your product is, tell me how you got there and give me tools and suggestions for taking your product and using bits and pieces of it in every single game of anything I will ever run again. Put in so many good ideas and so much good advice that I'll be stealing things out of that book until 2014.</p><p></p><p></p><p>...or actually, don't do any of those things. You'll go broke if you actually target your book for people like me. Make a thick book of new spells, prestige classes, and magic items instead, because those always sell better.</p><p></p><p>--</p><p>throw in some pictures of half-naked drow chicks, and you're all set</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1568636, member: 16936"] There should really be a poll option for "I have absolutely no idea what this poll is asking me about." ;) If you're asking me about a campaign world you're creating, my suggestion would be to make it as interesting and as flexible as possible, and don't skimp on providing suggestions for how someone could tear your setting apart and use the best bits of it somewhere else. Seriously, put a little bit of effort into telling me why some things in the setting were designed a particular way, what effect they're meant to produce, what the designer's intention was, and alternatives that I might want to try instead. When you've got your setting all put together, show me how you chose the pieces you used and what [i]else[/i] I could use those pieces for. If you have metaplot (and oh god, I hope you don't, because I [i]hate[/i] metaplot), make sure it's more of a vague set of possible plot hooks than an organized story about pet NPCs, and give me a look behind the curtain on that, too. In other words, if you want to sell me on how innovative your product is, tell me how you got there and give me tools and suggestions for taking your product and using bits and pieces of it in every single game of anything I will ever run again. Put in so many good ideas and so much good advice that I'll be stealing things out of that book until 2014. ...or actually, don't do any of those things. You'll go broke if you actually target your book for people like me. Make a thick book of new spells, prestige classes, and magic items instead, because those always sell better. -- throw in some pictures of half-naked drow chicks, and you're all set ryan [/QUOTE]
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