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Do you wish new Campaigns to integrate with popular ones
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<blockquote data-quote="ngenius" data-source="post: 1574206" data-attributes="member: 14679"><p><strong>Okay, I notice many votes to let GM decide</strong></p><p></p><p>Hello Gamers,</p><p></p><p>I am noticing many votes to allow the GM to make final decisions on game integration across various campaigns. Please give examples of how you managed to join some very disparate worlds such as AU and d20 types.</p><p></p><p>I even found someone trying to integrate AU into the very dated Al-Qadim campaign on the ezBoards. </p><p></p><p>Just my observation regarding the alignment problems between d20 and AU. How does the very alignment-specific Paladin survive in Arcana Unearthed? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p>I guess that all Paladins have to be transformed into Champions instead.</p><p></p><p>Personally, I like many of the classes from Arcana Unearthed but integrating its own magic system with the d20's is difficult, since Monte Cook chose a different view of Magic, less reliant on Clerical Domains or Arcane schools of magic, but instead more of an innovative system based on Simple, Complex and Exotic spells. </p><p></p><p>I prefer most of the d20 classes as they are, but wish to integrate them with some really neat classes from AU such as the Akhasics, Champions, Runethanes, and Witches. Others like the Magister are too much like the Wizard, and even the Oathsworn closely resembles the Monk. The Champion is like the Paladin, but much better since alignment restrictions do not apply.</p><p></p><p>This is the main problem when no rules are present to integrate various Campaign settings. I am sure that many gamers, like myself, like to borrow the best parts from the various game worlds and use them in our own campaigns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Hence, my poll, to find out whether, a weak integration is what gamers want, so that they can argue endlessly on the ENWorld. Or do we create rules to simply things?</p></blockquote><p></p>
[QUOTE="ngenius, post: 1574206, member: 14679"] [b]Okay, I notice many votes to let GM decide[/b] Hello Gamers, I am noticing many votes to allow the GM to make final decisions on game integration across various campaigns. Please give examples of how you managed to join some very disparate worlds such as AU and d20 types. I even found someone trying to integrate AU into the very dated Al-Qadim campaign on the ezBoards. Just my observation regarding the alignment problems between d20 and AU. How does the very alignment-specific Paladin survive in Arcana Unearthed? :confused: I guess that all Paladins have to be transformed into Champions instead. Personally, I like many of the classes from Arcana Unearthed but integrating its own magic system with the d20's is difficult, since Monte Cook chose a different view of Magic, less reliant on Clerical Domains or Arcane schools of magic, but instead more of an innovative system based on Simple, Complex and Exotic spells. I prefer most of the d20 classes as they are, but wish to integrate them with some really neat classes from AU such as the Akhasics, Champions, Runethanes, and Witches. Others like the Magister are too much like the Wizard, and even the Oathsworn closely resembles the Monk. The Champion is like the Paladin, but much better since alignment restrictions do not apply. This is the main problem when no rules are present to integrate various Campaign settings. I am sure that many gamers, like myself, like to borrow the best parts from the various game worlds and use them in our own campaigns. :D Hence, my poll, to find out whether, a weak integration is what gamers want, so that they can argue endlessly on the ENWorld. Or do we create rules to simply things? [/QUOTE]
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