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<blockquote data-quote="Hand of Evil" data-source="post: 7652343" data-attributes="member: 371"><p>Theme...Kill the players! No, no, just joking. </p><p></p><p>Hard to say, I seem to have a lot of them going on at the same time and the players cross the streams as they campaign. </p><p></p><p>Example: </p><p>1) The Young Prince once to be King, the problem is that he has two brothers in front of him. So, first he has to gain backers and power, then he has to plot the deaths of his two brothers and the King. This will happen over a period of time, this is an event and the players will either be involved or not but it will progress. I as the GM has to decide how and when that happens. </p><p></p><p>2) The Cult of Evil God is planning on opening a portal to their god's domain, this is going on at the same time as example 1 and may even cross over it. As the GM I have to come up with the location for the portal, the ritual, and a number of other requirements. Again, I then have to set up how and when the players interact with this plot, they decide if they follow it. </p><p></p><p>Hope that makes sense.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 7652343, member: 371"] Theme...Kill the players! No, no, just joking. Hard to say, I seem to have a lot of them going on at the same time and the players cross the streams as they campaign. Example: 1) The Young Prince once to be King, the problem is that he has two brothers in front of him. So, first he has to gain backers and power, then he has to plot the deaths of his two brothers and the King. This will happen over a period of time, this is an event and the players will either be involved or not but it will progress. I as the GM has to decide how and when that happens. 2) The Cult of Evil God is planning on opening a portal to their god's domain, this is going on at the same time as example 1 and may even cross over it. As the GM I have to come up with the location for the portal, the ritual, and a number of other requirements. Again, I then have to set up how and when the players interact with this plot, they decide if they follow it. Hope that makes sense. [/QUOTE]
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