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Do your campaigns have a theme?
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<blockquote data-quote="steenan" data-source="post: 7652748" data-attributes="member: 23240"><p>Campaigns I run or play in tent to have themes. Some of them emerge spontaneously in play, others are pre-designed. I never prepare the story in advance, but I tell my players in advance what, in general, the campaign will be about.</p><p></p><p>In last campaign, there were three main themes. </p><p>One was revenge. When it is justified, how much we try to understand others and how it affects how we judge them. Revenge as emotional act, as social expectation, as moral duty.</p><p>Second one was servitude. Being a slave versus serving willingly. Loyalty and how it is earned. Keeping an oath versus being loyal to a friend. Fighting slavery. Social inequalities; objective factors one cannot ignore versus being humane to all people.</p><p>Third - but probably most important - was secrets. Pursuit of hidden knowledge. Sharing knowledge versus knowledge that's too dangerous. Learning how the interesting parts of the world work. Knowledge as a goal in itself versus knowledge as a source of power.</p><p></p><p>Earlier campaign - run by me - had two main themes.</p><p>One was journey. Travelling to far away places. Dangers of sea, desert, jungle. Meeting strange cultures, strange people, strange creatures.</p><p>The other was myths. Contemporary religions of the setting, old gods. Forgotten history, discovering it and how it affects the present.</p></blockquote><p></p>
[QUOTE="steenan, post: 7652748, member: 23240"] Campaigns I run or play in tent to have themes. Some of them emerge spontaneously in play, others are pre-designed. I never prepare the story in advance, but I tell my players in advance what, in general, the campaign will be about. In last campaign, there were three main themes. One was revenge. When it is justified, how much we try to understand others and how it affects how we judge them. Revenge as emotional act, as social expectation, as moral duty. Second one was servitude. Being a slave versus serving willingly. Loyalty and how it is earned. Keeping an oath versus being loyal to a friend. Fighting slavery. Social inequalities; objective factors one cannot ignore versus being humane to all people. Third - but probably most important - was secrets. Pursuit of hidden knowledge. Sharing knowledge versus knowledge that's too dangerous. Learning how the interesting parts of the world work. Knowledge as a goal in itself versus knowledge as a source of power. Earlier campaign - run by me - had two main themes. One was journey. Travelling to far away places. Dangers of sea, desert, jungle. Meeting strange cultures, strange people, strange creatures. The other was myths. Contemporary religions of the setting, old gods. Forgotten history, discovering it and how it affects the present. [/QUOTE]
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