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Do your characters have love interests?
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<blockquote data-quote="Neo" data-source="post: 322023" data-attributes="member: 4139"><p>Well for myself I have always liked the High Romance of Fantasy novels and so forth and have tried for years to incorporate such possible love interests into my games..... HOWEVER the group I run for consisting of mostly 25-29 year olds isn't the most mature bunch...so it's been a long road.... however I think real life is finally catching up with most of them on the maturity stakes and they're finally beginning to go for the idea... as such In the latest campaign I have tried to incorporate love interests into it, and left it to the players characters as to whether they pursue them or not..and EUREKA! finally one has.</p><p></p><p>As a reward for "Flavour" roleplaying like this i tend to give good RP'ing exeprience awards.</p><p></p><p>Of course the mian intent behind this kind of thing in my games despite adding to the story experience and making things more relevant and important to the characters themselves, has been the hopes of having a generational campaign, where the first lot playout thier story be the heroes, save the world whatever.. before eventually setting up home, lands, business and so on, and settling down for a quiet life to raise a family. Thereby allowing a second campaing to follow on whereby the players play thier original characters children, and must face some new crisis...</p><p></p><p>Of course so far I haven;t managed to even get close to that dream..but this time I'm hoping this is the campaign.... my players are finally well tuned roleplaying machines, with the maturity to finally (hopefully) pull it off.</p></blockquote><p></p>
[QUOTE="Neo, post: 322023, member: 4139"] Well for myself I have always liked the High Romance of Fantasy novels and so forth and have tried for years to incorporate such possible love interests into my games..... HOWEVER the group I run for consisting of mostly 25-29 year olds isn't the most mature bunch...so it's been a long road.... however I think real life is finally catching up with most of them on the maturity stakes and they're finally beginning to go for the idea... as such In the latest campaign I have tried to incorporate love interests into it, and left it to the players characters as to whether they pursue them or not..and EUREKA! finally one has. As a reward for "Flavour" roleplaying like this i tend to give good RP'ing exeprience awards. Of course the mian intent behind this kind of thing in my games despite adding to the story experience and making things more relevant and important to the characters themselves, has been the hopes of having a generational campaign, where the first lot playout thier story be the heroes, save the world whatever.. before eventually setting up home, lands, business and so on, and settling down for a quiet life to raise a family. Thereby allowing a second campaing to follow on whereby the players play thier original characters children, and must face some new crisis... Of course so far I haven;t managed to even get close to that dream..but this time I'm hoping this is the campaign.... my players are finally well tuned roleplaying machines, with the maturity to finally (hopefully) pull it off. [/QUOTE]
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