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Do your characters wear their armor all day long?
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<blockquote data-quote="The Serge" data-source="post: 361541" data-attributes="member: 4049"><p>We follow the movement rules to the letter, but I tend not to worry too much about the encumbrance and fatigue... mostly because there are too many other things at the top of my mind.</p><p></p><p>However, I do think that having that information at hand (and in the back of your mind) can be helpful for future developments. For instance, if the PCs assault a stronghold at night, when the bulk of the defenders (who are very well hidden and don't expect an attack from a small group of infiltrators) are asleep, it's nice to know how long it will take them to throw on their armor, what penalties will be applied to ther AC for hasty dressing, and if they can do it at all. It works well in the reverse as well. If PCs are traveling across country, they have to be far more thoughtful about how much armor they are wearing because such a decision may affect their sleep and how quickly they can throw on armor in the even they're attacked.</p><p></p><p>Additionally, I do think the encumbrance rules are nice to have when PCs are trying to lug out a caravan-load of treasure. How much they can carry will impact how much they bring along to begin with. It can also open up new adventure opportunities if, upon returning a few days later to pick up the rest of the treasure after leaving a few henchmen to guard it, the treasure -- and the henchmen -- are missing.</p></blockquote><p></p>
[QUOTE="The Serge, post: 361541, member: 4049"] We follow the movement rules to the letter, but I tend not to worry too much about the encumbrance and fatigue... mostly because there are too many other things at the top of my mind. However, I do think that having that information at hand (and in the back of your mind) can be helpful for future developments. For instance, if the PCs assault a stronghold at night, when the bulk of the defenders (who are very well hidden and don't expect an attack from a small group of infiltrators) are asleep, it's nice to know how long it will take them to throw on their armor, what penalties will be applied to ther AC for hasty dressing, and if they can do it at all. It works well in the reverse as well. If PCs are traveling across country, they have to be far more thoughtful about how much armor they are wearing because such a decision may affect their sleep and how quickly they can throw on armor in the even they're attacked. Additionally, I do think the encumbrance rules are nice to have when PCs are trying to lug out a caravan-load of treasure. How much they can carry will impact how much they bring along to begin with. It can also open up new adventure opportunities if, upon returning a few days later to pick up the rest of the treasure after leaving a few henchmen to guard it, the treasure -- and the henchmen -- are missing. [/QUOTE]
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