Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do your combats take a lot of Real Time to play out? Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jedi_Solo" data-source="post: 2913541" data-attributes="member: 40245"><p>Just for the record I am a player in my group and not the DM.</p><p></p><p>For my group it can range from very fast to sleep-inducing slow. There are a couple of thing I have noticed that make a lot of difference:</p><p></p><p>1) Number of particpents in the fight. Cohorts, animal companions, summoned critters, etc. The higher the number of minis on the table - the longer the fight takes. This makes sense since a single round would have more actions taking place, but it is amazing how much longer just two or three more markers on the battlemap can make a fight go.</p><p></p><p>2) Complexity of participents. As Shade mentioned, the lower level fights take a shorter amount of time partly because of the lack of options. More options means more work for the players and DMs to keep track of stuff and usually means lower damage per attack which means more attacks needed to kill something.</p><p></p><p>2.5) Players deciding ahead of time what to do. Heavily related to #2. It is amazing, to me at aleast, that some players pay no attention to the battlemap if something isn't happening to them right that instant. Then they need to reexamine the battlemap and figure out the best option for what they can do. At higher levels this gets even worse when there are more options available. Our group had one player that loves crazy characters (both mentally crazy and wierd builds). He had a tendancy to talk to other players when it wasn't his turn and was completely oblivious to the combat. Whith his wild and crazy builds he wasn't sure half-the-time what he could or could not do. I was about to strangle him over his pact magic character.</p><p></p><p>I think 2.5 is really where stuff slows down. If something major happens just before your turn (PC goes down, Big Bad monster goes down, monster charges across map) a few second to rethink your options isn't a problem. I try to keep two or three options in my head so my turn can (hopefully) go rather quickly. But this requires me to know what my character can do and for me to pay attention to the events happening on the table.</p><p></p><p>If you will excuse me for a second...</p><p></p><p>[frustration]</p><p>Come on people!!!! Pay attention!!! My turn WILL affect your action!!!!</p><p>[/frustration]</p><p></p><p>Whew! Thanks. I needed that.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 2913541, member: 40245"] Just for the record I am a player in my group and not the DM. For my group it can range from very fast to sleep-inducing slow. There are a couple of thing I have noticed that make a lot of difference: 1) Number of particpents in the fight. Cohorts, animal companions, summoned critters, etc. The higher the number of minis on the table - the longer the fight takes. This makes sense since a single round would have more actions taking place, but it is amazing how much longer just two or three more markers on the battlemap can make a fight go. 2) Complexity of participents. As Shade mentioned, the lower level fights take a shorter amount of time partly because of the lack of options. More options means more work for the players and DMs to keep track of stuff and usually means lower damage per attack which means more attacks needed to kill something. 2.5) Players deciding ahead of time what to do. Heavily related to #2. It is amazing, to me at aleast, that some players pay no attention to the battlemap if something isn't happening to them right that instant. Then they need to reexamine the battlemap and figure out the best option for what they can do. At higher levels this gets even worse when there are more options available. Our group had one player that loves crazy characters (both mentally crazy and wierd builds). He had a tendancy to talk to other players when it wasn't his turn and was completely oblivious to the combat. Whith his wild and crazy builds he wasn't sure half-the-time what he could or could not do. I was about to strangle him over his pact magic character. I think 2.5 is really where stuff slows down. If something major happens just before your turn (PC goes down, Big Bad monster goes down, monster charges across map) a few second to rethink your options isn't a problem. I try to keep two or three options in my head so my turn can (hopefully) go rather quickly. But this requires me to know what my character can do and for me to pay attention to the events happening on the table. If you will excuse me for a second... [frustration] Come on people!!!! Pay attention!!! My turn WILL affect your action!!!! [/frustration] Whew! Thanks. I needed that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do your combats take a lot of Real Time to play out? Why?
Top