Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do your combats take a lot of Real Time to play out? Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bento" data-source="post: 2913878" data-attributes="member: 36597"><p>I have a group that ranges between 6 and 8 players, often with one who's never played before (its a university gaming group).</p><p></p><p>Our typical combat encounter runs between 45 minutes and 2 hours, going on average of 5 rounds. That's one to three minutes per person.</p><p></p><p>We've done several things to speed it up:</p><p>- Roll for initiative at the start of the evening</p><p>- Experienced players talk with newer players on options prior to their turn</p><p>- Roll both attack and damage at the same time</p><p>- If you say "I don't know" at the start of your turn, you take an automatic delay and get bumped to the end of the round</p><p></p><p>Yet several things always slow it down:</p><p>- Not reading spells properly</p><p>- Side conversations</p><p>- GM's love for mass combat</p><p></p><p>The last item I have for speeding up combat seems to help the best because its intended for people who aren't paying attention or just don't know what to do. Often the player will perk up and pay better attention, or an experienced player will help them out with their options.</p><p></p><p>A couple of sessions ago I handed over the GM's reigns to a player and its giving me some new perspectives on the other side of the shield. I've learned that its incredibly hard to stay focused on long combat encounters - I'm now as guilty for the side conversations and zoning out with a book. I've also learned that when a player is doing something different, like trying out a new feat or casting spells offensively for the first time, find a way to make them feel good for trying something new.</p></blockquote><p></p>
[QUOTE="bento, post: 2913878, member: 36597"] I have a group that ranges between 6 and 8 players, often with one who's never played before (its a university gaming group). Our typical combat encounter runs between 45 minutes and 2 hours, going on average of 5 rounds. That's one to three minutes per person. We've done several things to speed it up: - Roll for initiative at the start of the evening - Experienced players talk with newer players on options prior to their turn - Roll both attack and damage at the same time - If you say "I don't know" at the start of your turn, you take an automatic delay and get bumped to the end of the round Yet several things always slow it down: - Not reading spells properly - Side conversations - GM's love for mass combat The last item I have for speeding up combat seems to help the best because its intended for people who aren't paying attention or just don't know what to do. Often the player will perk up and pay better attention, or an experienced player will help them out with their options. A couple of sessions ago I handed over the GM's reigns to a player and its giving me some new perspectives on the other side of the shield. I've learned that its incredibly hard to stay focused on long combat encounters - I'm now as guilty for the side conversations and zoning out with a book. I've also learned that when a player is doing something different, like trying out a new feat or casting spells offensively for the first time, find a way to make them feel good for trying something new. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do your combats take a lot of Real Time to play out? Why?
Top