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General Tabletop Discussion
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Do your combats take a lot of Real Time to play out? Why?
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<blockquote data-quote="Al'Kelhar" data-source="post: 2914978" data-attributes="member: 7884"><p>A combat round is <em>six seconds</em>, people. And everyone's acting simultaneously. Emphasise that to your players when they start trying to optimise everything that they're doing in combat. When you're fighting for your life, you'd better be working by instinct, because decision-making is difficult, if not impossible. That's why soldiers train, train, and then train some more. D&D combat should not be reduced to a tabletop game, and players should not be able to spend 10 minutes working out the best possible actions their character can take.</p><p></p><p>IMC, people get around 30 seconds to make and implement a combat decision. If they can't they miss their turn. Spellcasters have some leeway for looking up the precise effects of spells, but they have to be able to decide which spell to cast in the time given.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 2914978, member: 7884"] A combat round is [i]six seconds[/i], people. And everyone's acting simultaneously. Emphasise that to your players when they start trying to optimise everything that they're doing in combat. When you're fighting for your life, you'd better be working by instinct, because decision-making is difficult, if not impossible. That's why soldiers train, train, and then train some more. D&D combat should not be reduced to a tabletop game, and players should not be able to spend 10 minutes working out the best possible actions their character can take. IMC, people get around 30 seconds to make and implement a combat decision. If they can't they miss their turn. Spellcasters have some leeway for looking up the precise effects of spells, but they have to be able to decide which spell to cast in the time given. Cheers, Al'Kelhar [/QUOTE]
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Do your combats take a lot of Real Time to play out? Why?
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