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General Tabletop Discussion
*TTRPGs General
Do your combats take a lot of Real Time to play out? Why?
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<blockquote data-quote="Hussar" data-source="post: 2915327" data-attributes="member: 22779"><p>Like Quas, I have also timed my guys. Mostly because I instituted a shot clock to get them motivated. I play over OpenRPG, so, it's just not possible for me to reach out and smack the offending player upside the head and get them to pay attention. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My bunch now averages around 30-60 seconds per turn. Since I have all my die rolls in nodes which requires two clicks to send to the chat, even if I have multiple baddies, my turns rarely go much longer than that.</p><p></p><p>My only real problem is one player refuses to node his attacks and frequently gets skipped over. Drives me bonkers.</p><p></p><p>Shot clock is definitely the way to go.</p><p></p><p>BTW, RC, about the speed of leveling. My bunch level every four to five sessions (1/week) which is exactly the same speed we leveled in 1e and 2e. So, obviously YMMV but blanket statements of edition differences might not be so cut and dried. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2915327, member: 22779"] Like Quas, I have also timed my guys. Mostly because I instituted a shot clock to get them motivated. I play over OpenRPG, so, it's just not possible for me to reach out and smack the offending player upside the head and get them to pay attention. :) My bunch now averages around 30-60 seconds per turn. Since I have all my die rolls in nodes which requires two clicks to send to the chat, even if I have multiple baddies, my turns rarely go much longer than that. My only real problem is one player refuses to node his attacks and frequently gets skipped over. Drives me bonkers. Shot clock is definitely the way to go. BTW, RC, about the speed of leveling. My bunch level every four to five sessions (1/week) which is exactly the same speed we leveled in 1e and 2e. So, obviously YMMV but blanket statements of edition differences might not be so cut and dried. :) [/QUOTE]
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Do your combats take a lot of Real Time to play out? Why?
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