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General Tabletop Discussion
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Do your combats take a lot of Real Time to play out? Why?
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<blockquote data-quote="DethStryke" data-source="post: 2937955" data-attributes="member: 1309"><p>In general, I play with a mix of new and veteran players in every group I've been in... so at any given time, someone doesn't know which one is 20-sider, what they have to roll to hit something, whether or not they can charge... while others will know what the best move they can make or most effective strategy will be at any given moment and take no time at all doing what they need to do for their turn.</p><p></p><p>Knowing the rules before your turn = faster combat.</p><p></p><p>There are some things that will always mean longer combats, but they have been mentioned already. More variables make them longer, without a doubt. Although when it comes to summoned creatures I have the same outlook as with spells (more on that below). Generally my groups like to throw in difficult terrain which changes everything in different ways... suddenly you can't make 5-ft steps, or your fireball spells have a chance to melt/burn your surroundings, etc. These nuances make things a bit more difficult to make quick decisions about.</p><p></p><p>Spell casting, I'm bias on. I'm currently playing a Wizard (9th level) and a Cleric (10th) in two separate groups... That's like having to memorize all of the spells in the PHB up to 5th level spells. Perhaps you have a brilliant mind that memorizes encyclopedias for fun, but I have trouble recalling the specifics for spells. Sometimes it's only remembering the range of effect (radius or diameter?), etc.. Since I tend to be creative with my spell casting (I live outside of the box, generally), those hard to remember specifics can be extremely important to the success or failure of my attempts.</p><p></p><p>On the flip side of that, this is why good spell book sheets are so very handy. Knowing I have a hard time with remembering the numbers at times, I make up for it by having the right notes that aid my particular issues. I reference the spells on other people's turns. My ADD allows me to keep track of multiple things at once, so I can keep up with the game and still read the spell descriptions. Again, it's about playing on your strengths and making allowances for your weaknesses.</p></blockquote><p></p>
[QUOTE="DethStryke, post: 2937955, member: 1309"] In general, I play with a mix of new and veteran players in every group I've been in... so at any given time, someone doesn't know which one is 20-sider, what they have to roll to hit something, whether or not they can charge... while others will know what the best move they can make or most effective strategy will be at any given moment and take no time at all doing what they need to do for their turn. Knowing the rules before your turn = faster combat. There are some things that will always mean longer combats, but they have been mentioned already. More variables make them longer, without a doubt. Although when it comes to summoned creatures I have the same outlook as with spells (more on that below). Generally my groups like to throw in difficult terrain which changes everything in different ways... suddenly you can't make 5-ft steps, or your fireball spells have a chance to melt/burn your surroundings, etc. These nuances make things a bit more difficult to make quick decisions about. Spell casting, I'm bias on. I'm currently playing a Wizard (9th level) and a Cleric (10th) in two separate groups... That's like having to memorize all of the spells in the PHB up to 5th level spells. Perhaps you have a brilliant mind that memorizes encyclopedias for fun, but I have trouble recalling the specifics for spells. Sometimes it's only remembering the range of effect (radius or diameter?), etc.. Since I tend to be creative with my spell casting (I live outside of the box, generally), those hard to remember specifics can be extremely important to the success or failure of my attempts. On the flip side of that, this is why good spell book sheets are so very handy. Knowing I have a hard time with remembering the numbers at times, I make up for it by having the right notes that aid my particular issues. I reference the spells on other people's turns. My ADD allows me to keep track of multiple things at once, so I can keep up with the game and still read the spell descriptions. Again, it's about playing on your strengths and making allowances for your weaknesses. [/QUOTE]
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Do your combats take a lot of Real Time to play out? Why?
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