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Do your groups require someone to lead?
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<blockquote data-quote="Jack7" data-source="post: 4953279" data-attributes="member: 54707"><p>It's been my observation over time that out of any group of 100 people you've got maybe five to eight leaders (if that many). One or two will be natural born leaders, the rest will have trained themselves, or been trained by others, to become leaders. (Trained leaders and natural born leaders always make for interesting style contrasts.)</p><p></p><p>Of course it also depends upon occupation. Some occupations naturally promote leadership qualities, the military for instance - leadership is integral to the occupational structure, other occupations will not or do not. </p><p></p><p>I think out of any group of people the percentage of any given occupational elements being obviously evident will help determine who is a leader and how that leader tends to function. (Not all leaders operate the same way, just as not all inferiors will, and there are good leaders, and bad leaders, and ranges in-between.) Of course, that's a chicken and egg question. Does a man become an officer because he's naturally designed to lead, or does he become an officer because he's trained to lead, or both?</p><p></p><p>As a little side observation it seems to me that several of the D&D and other RPG "classes" (or professions really) are specifically designed as "Leadership classes," (I don't mean some silly made-up game classification mode, but are designed specifically around the idea of leading others - as an inherent nature of the profession) yet at times non-leaders and even anti-leaders play them because of other advantages. The Ranger for instance. To me the Ranger and the Cleric should be natural leaders. For different reasons and in different ways of course, but overall they should be leadership material, and reliable leaders. But sometimes the players and the classes don't mesh very well in that regard.</p><p></p><p>That is to say in real life (if they really existed in a "real fantasy" world) if you had a Ranger and a Cleric then for the most part certain types of people would naturally gravitate towards those professions. But in gaming those character classes people very unlikely to be like a real Ranger or Cleric in nature choose those classes for a whole host of "gaming reasons." That creates what I call Class Dichotomies.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4953279, member: 54707"] It's been my observation over time that out of any group of 100 people you've got maybe five to eight leaders (if that many). One or two will be natural born leaders, the rest will have trained themselves, or been trained by others, to become leaders. (Trained leaders and natural born leaders always make for interesting style contrasts.) Of course it also depends upon occupation. Some occupations naturally promote leadership qualities, the military for instance - leadership is integral to the occupational structure, other occupations will not or do not. I think out of any group of people the percentage of any given occupational elements being obviously evident will help determine who is a leader and how that leader tends to function. (Not all leaders operate the same way, just as not all inferiors will, and there are good leaders, and bad leaders, and ranges in-between.) Of course, that's a chicken and egg question. Does a man become an officer because he's naturally designed to lead, or does he become an officer because he's trained to lead, or both? As a little side observation it seems to me that several of the D&D and other RPG "classes" (or professions really) are specifically designed as "Leadership classes," (I don't mean some silly made-up game classification mode, but are designed specifically around the idea of leading others - as an inherent nature of the profession) yet at times non-leaders and even anti-leaders play them because of other advantages. The Ranger for instance. To me the Ranger and the Cleric should be natural leaders. For different reasons and in different ways of course, but overall they should be leadership material, and reliable leaders. But sometimes the players and the classes don't mesh very well in that regard. That is to say in real life (if they really existed in a "real fantasy" world) if you had a Ranger and a Cleric then for the most part certain types of people would naturally gravitate towards those professions. But in gaming those character classes people very unlikely to be like a real Ranger or Cleric in nature choose those classes for a whole host of "gaming reasons." That creates what I call Class Dichotomies. [/QUOTE]
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