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Do your party give "running cost" to spellcasters?
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<blockquote data-quote="Liquidsabre" data-source="post: 1632077" data-attributes="member: 15635"><p>I've played and run many wizards over the last few years and come to consider wizards and cash like this: For wizards you can consider their spellbook equivalent to a magic item that simply allows the wizard to select multiple spells to memorize for the day, giving the wizard greater power (i.e. more spells to choose from and access to). Sinking more money into the spellbook increases it's worth to the wizard and in general. Just the same as a fighter sinks cash into their sword/armor or as the rogue sinks cash into their boots of striding and cloak of hiding. </p><p></p><p>Now a wizard can either choose to spend the gold on increasing the power of their spellbook or on other magic items that provide different benefits. Just as the fighter can choose between boots of striding & springing for mobility or a magical longbow in addition to their magical sword (for greater felxibility, the same as the wizard). Wizards are balanced with the number of spells available to them at no cost each level with gold spent as they wish, equal to all the other classes. A good wizard at higher levels should spend ~15-30% of total wealth on spells for their spellbook just as a fighter spends on their weapon of choice.</p><p></p><p>Providing extra money for the wizard is really nice but unnecessary, all things being equal.</p><p></p><p>Though when the party wants a specific benefit from the wizard (a specific spell) the gold can come from party funds is very reasonable, just as the party wanting the cleric to have a wand of heal or the ground-bound fighter to have boots of flying just-in-case so he can whack things when the party encounters dangerous flying things, and so on.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1632077, member: 15635"] I've played and run many wizards over the last few years and come to consider wizards and cash like this: For wizards you can consider their spellbook equivalent to a magic item that simply allows the wizard to select multiple spells to memorize for the day, giving the wizard greater power (i.e. more spells to choose from and access to). Sinking more money into the spellbook increases it's worth to the wizard and in general. Just the same as a fighter sinks cash into their sword/armor or as the rogue sinks cash into their boots of striding and cloak of hiding. Now a wizard can either choose to spend the gold on increasing the power of their spellbook or on other magic items that provide different benefits. Just as the fighter can choose between boots of striding & springing for mobility or a magical longbow in addition to their magical sword (for greater felxibility, the same as the wizard). Wizards are balanced with the number of spells available to them at no cost each level with gold spent as they wish, equal to all the other classes. A good wizard at higher levels should spend ~15-30% of total wealth on spells for their spellbook just as a fighter spends on their weapon of choice. Providing extra money for the wizard is really nice but unnecessary, all things being equal. Though when the party wants a specific benefit from the wizard (a specific spell) the gold can come from party funds is very reasonable, just as the party wanting the cleric to have a wand of heal or the ground-bound fighter to have boots of flying just-in-case so he can whack things when the party encounters dangerous flying things, and so on. [/QUOTE]
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Do your party give "running cost" to spellcasters?
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