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Do your party give "running cost" to spellcasters?
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<blockquote data-quote="Shallown" data-source="post: 1632253" data-attributes="member: 1368"><p>The group I currently run splits treasure evenly with a share going into the party fund. How theparty fund is spent is up to the party. One thing the wizards did is approach the party saying the cost of scribing spells in the book was sucking away all their cash. So the wizards would produce a wish list of spells and the party decided if they wanted to pay for the spells out of the PArty fund. Any spells not wanted were then up to the wizard to get if they still wanted it. The party wasn't particularly greedy so It was never a problem. The one time they vetoed a spell they actually needed the spell in the next adventure so the wizard gently reminded them they had vetoed it. So from then on the wizards scribed pretty much what they wanted into their books. Often they still purchased other spells that were just for them so it wasn't like the party footed the bill for all their spells just the ones that directly benefitted the party.</p><p></p><p>As far as making items for the party that only happened early on and usually the person recieving the item would pay half and then "Tip" the wizard extra. Not enough to be paying full price but enough to make it worth it to the caster. Doesn't hurt to have the crafting wizard in the group be your MAgic Item Buddy.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1632253, member: 1368"] The group I currently run splits treasure evenly with a share going into the party fund. How theparty fund is spent is up to the party. One thing the wizards did is approach the party saying the cost of scribing spells in the book was sucking away all their cash. So the wizards would produce a wish list of spells and the party decided if they wanted to pay for the spells out of the PArty fund. Any spells not wanted were then up to the wizard to get if they still wanted it. The party wasn't particularly greedy so It was never a problem. The one time they vetoed a spell they actually needed the spell in the next adventure so the wizard gently reminded them they had vetoed it. So from then on the wizards scribed pretty much what they wanted into their books. Often they still purchased other spells that were just for them so it wasn't like the party footed the bill for all their spells just the ones that directly benefitted the party. As far as making items for the party that only happened early on and usually the person recieving the item would pay half and then "Tip" the wizard extra. Not enough to be paying full price but enough to make it worth it to the caster. Doesn't hurt to have the crafting wizard in the group be your MAgic Item Buddy. Later [/QUOTE]
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Do your party give "running cost" to spellcasters?
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