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Do your party give "running cost" to spellcasters?
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<blockquote data-quote="Tzarevitch" data-source="post: 1632943" data-attributes="member: 1792"><p>The groups I play in are more egalitarian. We tend to try to make sure that everyone in the group has the supplies needed to be effective. If the fighter needs a suit of armor to be more effective and he can't afford it, the group will pay for it on the theory that a more effective fighter makes for a more effective group. The same is true for a wizard and his spellbook. He is expected to buy his own spells, but if he can't afford it, the group pays for it out of the group funds. We subsidise the cost of purchasing cure light wounds wands and potions as well as identify pearls and other consumable items that benefit the group. We also don't consider minor consumable items to be "treasure". They are given out as needed but don't count against anyone's treasure draw.</p><p></p><p>We divide cash and items as follows: everyone gets a cash share and the group fund gets a cut equal to about 2-4 shares. Travel expenses, healing items, resurrections etc., and big party purchases (like a ship) come out of the group fund. If the group fund is short for any reason, the PCs are required to pay equally into the fund.</p><p></p><p>Treasure is chosen by dicing for it unless the treasure obviously is more effective for someone than for anyone else (i.e. the paladin will AWAYS get the holy avenger) or someone has been getting a disproportionate share of the items. In the event that pure dicing has resulted in someone receiving a disproportionate share, that person is automatically last in the order when time comes to choose items. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 1632943, member: 1792"] The groups I play in are more egalitarian. We tend to try to make sure that everyone in the group has the supplies needed to be effective. If the fighter needs a suit of armor to be more effective and he can't afford it, the group will pay for it on the theory that a more effective fighter makes for a more effective group. The same is true for a wizard and his spellbook. He is expected to buy his own spells, but if he can't afford it, the group pays for it out of the group funds. We subsidise the cost of purchasing cure light wounds wands and potions as well as identify pearls and other consumable items that benefit the group. We also don't consider minor consumable items to be "treasure". They are given out as needed but don't count against anyone's treasure draw. We divide cash and items as follows: everyone gets a cash share and the group fund gets a cut equal to about 2-4 shares. Travel expenses, healing items, resurrections etc., and big party purchases (like a ship) come out of the group fund. If the group fund is short for any reason, the PCs are required to pay equally into the fund. Treasure is chosen by dicing for it unless the treasure obviously is more effective for someone than for anyone else (i.e. the paladin will AWAYS get the holy avenger) or someone has been getting a disproportionate share of the items. In the event that pure dicing has resulted in someone receiving a disproportionate share, that person is automatically last in the order when time comes to choose items. Tzarevitch [/QUOTE]
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Do your party give "running cost" to spellcasters?
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