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General Tabletop Discussion
*TTRPGs General
Do your party give "running cost" to spellcasters?
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<blockquote data-quote="kigmatzomat" data-source="post: 1634982" data-attributes="member: 9254"><p>Gee, I'd like to be in your campaigns. IMC they party just got a massive supply of coin and some players are holding on to it until they have more! Two 16th level characters have 80,000gp *EACH*, in coin, and are waiting 'til they can collect another 40,000gp. The rogue wants a manual of health and the cleric wants to build a temple. </p><p></p><p>My players are running right along the wealth/level table and (with the exception of the hoards) tend to be very cash tight. By cash tight I mean "item buying" tight not "buy beer" tight. Most of them keep a few dozen plat and gold scattered about their gear so they really have no problems paying for food and lodging. </p><p></p><p>Divying tends to be utility based. The person who gets the most functional use tends to get it. The exception is that "universal" type items generally get split up evenly so that the fighter doesn't end up with the most AC. There's a lot of hand-me-downs and anyone who gets a crapload of gear from one treasure tends to get little for some time.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1634982, member: 9254"] Gee, I'd like to be in your campaigns. IMC they party just got a massive supply of coin and some players are holding on to it until they have more! Two 16th level characters have 80,000gp *EACH*, in coin, and are waiting 'til they can collect another 40,000gp. The rogue wants a manual of health and the cleric wants to build a temple. My players are running right along the wealth/level table and (with the exception of the hoards) tend to be very cash tight. By cash tight I mean "item buying" tight not "buy beer" tight. Most of them keep a few dozen plat and gold scattered about their gear so they really have no problems paying for food and lodging. Divying tends to be utility based. The person who gets the most functional use tends to get it. The exception is that "universal" type items generally get split up evenly so that the fighter doesn't end up with the most AC. There's a lot of hand-me-downs and anyone who gets a crapload of gear from one treasure tends to get little for some time. [/QUOTE]
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Do your party give "running cost" to spellcasters?
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