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General Tabletop Discussion
*TTRPGs General
Do your PCs ever completely outclass the enemy?
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<blockquote data-quote="Kid Socrates" data-source="post: 2775768" data-attributes="member: 10714"><p>I've had two of these recently -- I've found they're beneficial from many standpoints.</p><p></p><p>One party raided a castle on a mysterious continent to save their traveling party (a bunch of NPCs they cared about). They're level 11, and there's three of them. They had just finished fighting a dragon, three undead well-armed guards that kept sacrificing their bodies to fuel the dragon further, a huge airship battle, and three cadaver collectors. Then they get inside, and face down about seventy guards, who were noticeably poorly-outfitted, and seemed rather outmatched. These guys were standard guards, because no one ever gets inside the walls, so the highest was 3rd level. They mopped through them like privates in Dynasty Warriors. </p><p></p><p>The other party, 10th-level characters, fought a rather fearsome dragon... that they had reduced significantly by destroying four unholy altars underneath the city, dropping all the dragon's stats by 8 or something ridiculous than that. Since they had been the ones to weaken it, they felt even more powerful, and still unleashed their most powerful attacks on it to really mop the floor with it.</p><p></p><p>I've found that a few battles like this make the players braver with their characters. If they felt that they were always about to die, they wouldn't take awesomely cinematic chances or trash-talk the BBEG when he shows up to trash-talk them. Plus, one of my players is new to gaming, so these help boost her confidence as a player, and in knowing that her strategies are working.</p><p></p><p>I tend to follow these kinds of battles up with the really rough ones, so they're feeling confident and trust in their abilities, and rise to the challenge.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 2775768, member: 10714"] I've had two of these recently -- I've found they're beneficial from many standpoints. One party raided a castle on a mysterious continent to save their traveling party (a bunch of NPCs they cared about). They're level 11, and there's three of them. They had just finished fighting a dragon, three undead well-armed guards that kept sacrificing their bodies to fuel the dragon further, a huge airship battle, and three cadaver collectors. Then they get inside, and face down about seventy guards, who were noticeably poorly-outfitted, and seemed rather outmatched. These guys were standard guards, because no one ever gets inside the walls, so the highest was 3rd level. They mopped through them like privates in Dynasty Warriors. The other party, 10th-level characters, fought a rather fearsome dragon... that they had reduced significantly by destroying four unholy altars underneath the city, dropping all the dragon's stats by 8 or something ridiculous than that. Since they had been the ones to weaken it, they felt even more powerful, and still unleashed their most powerful attacks on it to really mop the floor with it. I've found that a few battles like this make the players braver with their characters. If they felt that they were always about to die, they wouldn't take awesomely cinematic chances or trash-talk the BBEG when he shows up to trash-talk them. Plus, one of my players is new to gaming, so these help boost her confidence as a player, and in knowing that her strategies are working. I tend to follow these kinds of battles up with the really rough ones, so they're feeling confident and trust in their abilities, and rise to the challenge. [/QUOTE]
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Do your PCs ever completely outclass the enemy?
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