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Do your PCs have a designated leader?
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<blockquote data-quote="Michael Silverbane" data-source="post: 6100803" data-attributes="member: 38016"><p>This has been more or less my experience, as well. In some campaigns, a leader will naturally emerge, as decisions get deferred to certain people, sometimes by way of their skill set or strength of personality.</p><p></p><p>I have had a couple of campaigns where a leader was deliberately determined.</p><p></p><p>In one game, the characters were a king and his advisory staff. The character roles were determined out of game. This worked out very well for our group, but I could see how, in some groups, it might not work out as well. As situations arose, each of the advisory characters would put forward a possible course of action or perspective, and then the king's player would make a decision, and we would all abide by it. We got to engage in some good-natured intraparty conflict, but at the same time, present a unified front to the in-game world.</p><p></p><p>In another, a Spelljammer campaign that I ran, the party started out as the crew of a spelljamming vessel, and very quickly inherited ownership of that vessel. At my suggestion, the characters decided who among them would be the captain of the vessel (as well as designating a few other positions; such as a purser/quartermaster to keep track of funds and supplies, a navigator to plot the ship's course, and so on). In many cases, the characters still argued about what course to take at any given time (and in one memorable instance, the navigator subverted all discussion and took the ship where he wanted to go, the rest of the party be damned) but generally acted in a fairly unified manner.</p><p></p><p>And finally, I played in a campaign that was based in a military organization, so there ostensibly was a rank structure to follow. However, the characters came from different military organizations within the same nation's military (i.e. we had Intelligence guys, Army guys, and Air Force guys as a part of the same task force) sometimes receiving separate and competing sets of orders. The end result was mass chaos, which was great fun for our group, but may not work for some.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 6100803, member: 38016"] This has been more or less my experience, as well. In some campaigns, a leader will naturally emerge, as decisions get deferred to certain people, sometimes by way of their skill set or strength of personality. I have had a couple of campaigns where a leader was deliberately determined. In one game, the characters were a king and his advisory staff. The character roles were determined out of game. This worked out very well for our group, but I could see how, in some groups, it might not work out as well. As situations arose, each of the advisory characters would put forward a possible course of action or perspective, and then the king's player would make a decision, and we would all abide by it. We got to engage in some good-natured intraparty conflict, but at the same time, present a unified front to the in-game world. In another, a Spelljammer campaign that I ran, the party started out as the crew of a spelljamming vessel, and very quickly inherited ownership of that vessel. At my suggestion, the characters decided who among them would be the captain of the vessel (as well as designating a few other positions; such as a purser/quartermaster to keep track of funds and supplies, a navigator to plot the ship's course, and so on). In many cases, the characters still argued about what course to take at any given time (and in one memorable instance, the navigator subverted all discussion and took the ship where he wanted to go, the rest of the party be damned) but generally acted in a fairly unified manner. And finally, I played in a campaign that was based in a military organization, so there ostensibly was a rank structure to follow. However, the characters came from different military organizations within the same nation's military (i.e. we had Intelligence guys, Army guys, and Air Force guys as a part of the same task force) sometimes receiving separate and competing sets of orders. The end result was mass chaos, which was great fun for our group, but may not work for some. [/QUOTE]
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