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Do your PCs have homes?
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<blockquote data-quote="Evilhalfling" data-source="post: 2117647" data-attributes="member: 16991"><p>They always have to live somewhere. </p><p>The last campaign the party lived in a samll town for most of the game, One started with a room with her parents and eventually buying a house to keep a growning library in, and convicing her brother (an ex-PC) and captain of the guard to move in while she was away. </p><p>none of the other PCs were invited to live with her and they stayed in Inns or the local druids grove/bed. (one PC was handclasped to her, and when they both died tragically a new PC took over the job of local druid.) </p><p>They ended the game mostly living in a tower with teleportation irregularities: The Tower of Deception, by Monte Cook on Wotc Site. </p><p></p><p>Of my current game, one lives with his Sensi, and 3 live in a Hotel? called the Guest Cavern. Not much privacy but it has a tiled floor, several hearths and a bathing pool. It is free for traveling merchant groups, but when the caravan leaves the PCs will have to find somewhere else, or go with them.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2117647, member: 16991"] They always have to live somewhere. The last campaign the party lived in a samll town for most of the game, One started with a room with her parents and eventually buying a house to keep a growning library in, and convicing her brother (an ex-PC) and captain of the guard to move in while she was away. none of the other PCs were invited to live with her and they stayed in Inns or the local druids grove/bed. (one PC was handclasped to her, and when they both died tragically a new PC took over the job of local druid.) They ended the game mostly living in a tower with teleportation irregularities: The Tower of Deception, by Monte Cook on Wotc Site. Of my current game, one lives with his Sensi, and 3 live in a Hotel? called the Guest Cavern. Not much privacy but it has a tiled floor, several hearths and a bathing pool. It is free for traveling merchant groups, but when the caravan leaves the PCs will have to find somewhere else, or go with them. [/QUOTE]
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