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Do your PCs lead a charmed life?
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<blockquote data-quote="MerakSpielman" data-source="post: 1591075" data-attributes="member: 7464"><p>We all have different styles of playing, and that's cool, ya know? But I've been wondering how many of you like the same kind of game I like.</p><p> </p><p>I like games where, from the perspective of the campaign world, the PCs are treated the same as NPCs. </p><p> </p><p>Let me explain by counter-example:</p><p> </p><p>There are campains - lots of them from what I read - in which the PCs are inherently superior to NPCs in some way. Essentially, if a PC were to meet an NPC of identical class and level, the PC would have some sort of advantage. Perhaps the PC has higher attributes. Perhaps he has greater funds from which to purchase equipment. Perhaps he can always fall back on Hero Points or something, or perhaps the DM will be lenient and allow more cinematic actions to have a greater chance of success. Perhaps the player knows the DM doesn't really want to hurt him, and will take silly chances to exploit that fact. Maybe the PCs are min-maxed a certain amount, and your average NPC isn't. Maybe bad guys don't fight as effectively as they could.</p><p> </p><p>And there are aspects of "charmed life" that can show up outside of combat. Perhaps a necromancer is going to destroy the kingdom, and the PCs fail to uncover a vital clue. Is reality altered to give them another chance, or does the necromancer destroy the kingdom because they failed? </p><p> </p><p>I'm sure you're getting a hint of the kind of game I like. I like to be paranoid. I like to know that, should I do something stupid, my ass is toast. </p><p> </p><p>I like games where sometimes the bad guy wins becuase you couldn't figure out how to stop him. And you just have to deal with the new situation.</p><p> </p><p>I like random encounter charts that include powerful, deadly monsters.</p><p> </p><p>I want my actions to have consequences.</p><p> </p><p>I want my character to EARN the title of "Hero" through determination, wits, and more than a little luck, not becuase PCs automatically get to be heroes.</p><p> </p><p>I like knowing that the odds are not somehow stacked in my favor. I like to know that if I win, it's because I am THAT good of a player, not becuase the story would be cooler that way.</p><p> </p><p> </p><p>I get the feeling that this could be what people mean when they talk about grittey versus cinematic. If I must pidgeonhole my preferred style, I'd call it gritty. </p><p> </p><p>So what do you all prefer?</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1591075, member: 7464"] We all have different styles of playing, and that's cool, ya know? But I've been wondering how many of you like the same kind of game I like. I like games where, from the perspective of the campaign world, the PCs are treated the same as NPCs. Let me explain by counter-example: There are campains - lots of them from what I read - in which the PCs are inherently superior to NPCs in some way. Essentially, if a PC were to meet an NPC of identical class and level, the PC would have some sort of advantage. Perhaps the PC has higher attributes. Perhaps he has greater funds from which to purchase equipment. Perhaps he can always fall back on Hero Points or something, or perhaps the DM will be lenient and allow more cinematic actions to have a greater chance of success. Perhaps the player knows the DM doesn't really want to hurt him, and will take silly chances to exploit that fact. Maybe the PCs are min-maxed a certain amount, and your average NPC isn't. Maybe bad guys don't fight as effectively as they could. And there are aspects of "charmed life" that can show up outside of combat. Perhaps a necromancer is going to destroy the kingdom, and the PCs fail to uncover a vital clue. Is reality altered to give them another chance, or does the necromancer destroy the kingdom because they failed? I'm sure you're getting a hint of the kind of game I like. I like to be paranoid. I like to know that, should I do something stupid, my ass is toast. I like games where sometimes the bad guy wins becuase you couldn't figure out how to stop him. And you just have to deal with the new situation. I like random encounter charts that include powerful, deadly monsters. I want my actions to have consequences. I want my character to EARN the title of "Hero" through determination, wits, and more than a little luck, not becuase PCs automatically get to be heroes. I like knowing that the odds are not somehow stacked in my favor. I like to know that if I win, it's because I am THAT good of a player, not becuase the story would be cooler that way. I get the feeling that this could be what people mean when they talk about grittey versus cinematic. If I must pidgeonhole my preferred style, I'd call it gritty. So what do you all prefer? [/QUOTE]
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