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Do your PCs lead a charmed life?
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<blockquote data-quote="Shallown" data-source="post: 1591323" data-attributes="member: 1368"><p>The Pc's in my games are head and shoulders above the common herd but they are by far not the only ones. For example they have interacted with one paladin who is the right arm of the former king. I have described him as the NPC not stated out becuase I don't want to mess with Epic rules. Lord Marcus is fairly unique. If I wante dto I could probably name every epic level person in the world. The players even at 15th level know they are not top rung on the ladder. But I want them to know they may be some day. Unfortunately the mission they are on is one thatthey can't get recognition for, for fear of sparking an all out war that has contained itself to the shadows so far. I want my PC's to feel special but not neccessarily unique in thier power. The Bladesinger knows that on his word alone he could get an audience with the elvish queen. He knows better than to do so without some extreme dire circumstance. He has the power but knows to use it only in the extremis. </p><p></p><p>As far as power and ability go there are those that can go toe to toe with the players in combat and some who wield an entirely different sort of power.</p><p></p><p>The same bladesinger wanted access to ancient elven records on weapons, and only having a short while to gain access he used the shortest route he could think of. He went to the church of war/conflcit and challenged the priest to a duel and more or less fought his way up through the church's best warriors. First 3-4 battles where hand waved then I started slowly challenging him and finally beat him with someone of equal level and gear. (He had to fight the battles back to back so was wounded tired). </p><p></p><p>The characters often combat NPC's of some power both in level and gear. Since they are fighting an organization more than one BBEG. they have fought their way up the command chain. I tend to run treasure as a matter of logic then random rolls so usually I total the treasure up for a group and distribute it as makes since not according to a chart in the DMG. (Though I do use the chart as a guide not a law.)</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1591323, member: 1368"] The Pc's in my games are head and shoulders above the common herd but they are by far not the only ones. For example they have interacted with one paladin who is the right arm of the former king. I have described him as the NPC not stated out becuase I don't want to mess with Epic rules. Lord Marcus is fairly unique. If I wante dto I could probably name every epic level person in the world. The players even at 15th level know they are not top rung on the ladder. But I want them to know they may be some day. Unfortunately the mission they are on is one thatthey can't get recognition for, for fear of sparking an all out war that has contained itself to the shadows so far. I want my PC's to feel special but not neccessarily unique in thier power. The Bladesinger knows that on his word alone he could get an audience with the elvish queen. He knows better than to do so without some extreme dire circumstance. He has the power but knows to use it only in the extremis. As far as power and ability go there are those that can go toe to toe with the players in combat and some who wield an entirely different sort of power. The same bladesinger wanted access to ancient elven records on weapons, and only having a short while to gain access he used the shortest route he could think of. He went to the church of war/conflcit and challenged the priest to a duel and more or less fought his way up through the church's best warriors. First 3-4 battles where hand waved then I started slowly challenging him and finally beat him with someone of equal level and gear. (He had to fight the battles back to back so was wounded tired). The characters often combat NPC's of some power both in level and gear. Since they are fighting an organization more than one BBEG. they have fought their way up the command chain. I tend to run treasure as a matter of logic then random rolls so usually I total the treasure up for a group and distribute it as makes since not according to a chart in the DMG. (Though I do use the chart as a guide not a law.) Later [/QUOTE]
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