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Do your PCs lead a charmed life?
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<blockquote data-quote="AIM-54" data-source="post: 1591949" data-attributes="member: 15633"><p>I prefer a grittier campaign style myself. I like for there to be a significant element of danger and I find that typical D&D campaigns tend to lack that. Once you hit about 10th level, there are creatures and such that one can "laugh off" as it were, because you're powerful enough to take them without too much trouble. I want the paranoia of knowing that guy on the street might pose just as much of a threat as the highly trained evil minion. I agree that these types of scenarios should not include a "save the world" aspect as mentioned earlier. It also requires the right group and probably a few stops and starts to get into it. It takes a certain type of player to enjoy the higher danger level from "lesser" opponents and recognize that sometimes the gods just don't want you to live. Random encounters should probably be monitored closely...I once had a DM who got a PK with a random encounter and that was not any fun at all...and I like a grittier style! But if a no-name character kills a PC during a PC initiated action...I think them's the breaks. It sucks sometimes, sure, but it should only take one or two of those before the PC's learn they really do need to be more careful.</p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="AIM-54, post: 1591949, member: 15633"] I prefer a grittier campaign style myself. I like for there to be a significant element of danger and I find that typical D&D campaigns tend to lack that. Once you hit about 10th level, there are creatures and such that one can "laugh off" as it were, because you're powerful enough to take them without too much trouble. I want the paranoia of knowing that guy on the street might pose just as much of a threat as the highly trained evil minion. I agree that these types of scenarios should not include a "save the world" aspect as mentioned earlier. It also requires the right group and probably a few stops and starts to get into it. It takes a certain type of player to enjoy the higher danger level from "lesser" opponents and recognize that sometimes the gods just don't want you to live. Random encounters should probably be monitored closely...I once had a DM who got a PK with a random encounter and that was not any fun at all...and I like a grittier style! But if a no-name character kills a PC during a PC initiated action...I think them's the breaks. It sucks sometimes, sure, but it should only take one or two of those before the PC's learn they really do need to be more careful. Just my thoughts. [/QUOTE]
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