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Do your PCs lead a charmed life?
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<blockquote data-quote="d4" data-source="post: 1592464" data-attributes="member: 12699"><p>i guess you didn't really read what i posted. i NEVER said there was no risk, no consequences, or that success was pre-determined.</p><p></p><p>all i said was that PCs had little to fear from death.</p><p></p><p>they can still fail.</p><p></p><p>they still risk many, many things besides their lives -- their reputations, their loved ones, their possessions, their honor, and so on.</p><p></p><p>it is not pre-determined whether or not they will succeed or fail -- they still need to work hard for their victories.</p><p></p><p>the ONLY difference is that if they fail, i won't kill them. their reputations may be destroyed, their loved ones killed or abducted, their prized possessions taken away, their honor called into question -- yes, i've done those things. but kill them? no.</p><p></p><p>i just don't understand where you take that and translate it into "there is no risk" and everything is determined by "GM fiat." please do not misrepresent my position.</p><p></p><p>from many conversations i've had on this subject, it seems that many of the people who disagree with my playing style have the inability to recognize any kind of risk or failure other than death. when i say the PCs do not need to fear death, they automatically assume there is <em>no risk at all</em>. that's just ludicrous.</p><p></p><p></p><p>to some extent, yes, it does change player behavior. it makes them more reckless and willing to face challenges. and that's exactly what i want!</p><p></p><p>on the other hand, a player who cannot separate their own (player) knowledge that i as GM am unwilling to kill their character from their character's knowledge of risks and consequences is NOT welcome in my games.</p><p></p><p>if i ever had a player who said, "well, i'm just going to walk off this cliff, because i know the GM won't kill my character." -- guess what would happen? no, he wouldn't be making up a new character; he'd be told he wasn't welcome in my game any more. THAT level of metagaming is wrong. luckily, as i said, i've never encountered a player like that in my 20+ years of GMing.</p></blockquote><p></p>
[QUOTE="d4, post: 1592464, member: 12699"] i guess you didn't really read what i posted. i NEVER said there was no risk, no consequences, or that success was pre-determined. all i said was that PCs had little to fear from death. they can still fail. they still risk many, many things besides their lives -- their reputations, their loved ones, their possessions, their honor, and so on. it is not pre-determined whether or not they will succeed or fail -- they still need to work hard for their victories. the ONLY difference is that if they fail, i won't kill them. their reputations may be destroyed, their loved ones killed or abducted, their prized possessions taken away, their honor called into question -- yes, i've done those things. but kill them? no. i just don't understand where you take that and translate it into "there is no risk" and everything is determined by "GM fiat." please do not misrepresent my position. from many conversations i've had on this subject, it seems that many of the people who disagree with my playing style have the inability to recognize any kind of risk or failure other than death. when i say the PCs do not need to fear death, they automatically assume there is [i]no risk at all[/i]. that's just ludicrous. to some extent, yes, it does change player behavior. it makes them more reckless and willing to face challenges. and that's exactly what i want! on the other hand, a player who cannot separate their own (player) knowledge that i as GM am unwilling to kill their character from their character's knowledge of risks and consequences is NOT welcome in my games. if i ever had a player who said, "well, i'm just going to walk off this cliff, because i know the GM won't kill my character." -- guess what would happen? no, he wouldn't be making up a new character; he'd be told he wasn't welcome in my game any more. THAT level of metagaming is wrong. luckily, as i said, i've never encountered a player like that in my 20+ years of GMing. [/QUOTE]
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