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Do your PCs lead a charmed life?
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<blockquote data-quote="Lokishadow" data-source="post: 1592615" data-attributes="member: 19090"><p><strong>Gritty...but Heroic</strong></p><p></p><p>I like all the things you like. And I like to drive that home to my players.</p><p></p><p>In short, you and I like 1st edition.</p><p></p><p>Thus, a number of revisions on my part, as DM.</p><p></p><p>Bigger XP requirements. The simplest way to drive home how <em>valuable</em> those levels are. Of course, that required some multi-classing rules retooling. I won't go into too much detail, but suffice it to say that if you read the Unearthed Arcana rules for Gestalt characters, and jack up the XP requirements, you've got a good idea of how I do multi-classing. Or, they can dual-class, similarly to old 1st ed. games.</p><p></p><p>How does this help? Well, every one of my ecounter tables has at least a 1% chance of producing a dragon. Who's age category is then randomly determined. Of course, these situations <strong>always</strong> bow to the needs of the story. If the PC's are poking around in a centuries-buried tomb, there probably won't be a dragon in there. But there could very well be a lich. Or an illithid. And their flunkies, and bodyguards, and friends, and allies, etc. In short, if the PC's stick their noses where they have no business sticking their noses, said noses, and the heads they are attached to, will probably get removed. </p><p></p><p>This initially ticked off my players to no end. Until the first wizard picked up 7th level, they really began to appreciate their 4th level spells.</p><p></p><p>I made this decision because of a 1st edition game I once played. With all the options available to PC's, you can expect them to handle almost anything, at least by the skin of their teeth. My group, with an average level of 7th, went poking around in a tomb. What did we find? Why, a 21st level lich wizard, of course! </p><p></p><p>And we killed it with only one casualty. Meaning one death. Not that the rest of us weren't about to bite it. If we hadn't gotten off a critical hit with a Spear of Obliteration, the lich would have nuked us with a 21-die fireball (no die caps in 1st edition, remember?). </p><p></p><p>Give your PC's some nice toys, give them some tools, and have at them. They'll surprise you.</p></blockquote><p></p>
[QUOTE="Lokishadow, post: 1592615, member: 19090"] [b]Gritty...but Heroic[/b] I like all the things you like. And I like to drive that home to my players. In short, you and I like 1st edition. Thus, a number of revisions on my part, as DM. Bigger XP requirements. The simplest way to drive home how [I]valuable[/I] those levels are. Of course, that required some multi-classing rules retooling. I won't go into too much detail, but suffice it to say that if you read the Unearthed Arcana rules for Gestalt characters, and jack up the XP requirements, you've got a good idea of how I do multi-classing. Or, they can dual-class, similarly to old 1st ed. games. How does this help? Well, every one of my ecounter tables has at least a 1% chance of producing a dragon. Who's age category is then randomly determined. Of course, these situations [B]always[/B] bow to the needs of the story. If the PC's are poking around in a centuries-buried tomb, there probably won't be a dragon in there. But there could very well be a lich. Or an illithid. And their flunkies, and bodyguards, and friends, and allies, etc. In short, if the PC's stick their noses where they have no business sticking their noses, said noses, and the heads they are attached to, will probably get removed. This initially ticked off my players to no end. Until the first wizard picked up 7th level, they really began to appreciate their 4th level spells. I made this decision because of a 1st edition game I once played. With all the options available to PC's, you can expect them to handle almost anything, at least by the skin of their teeth. My group, with an average level of 7th, went poking around in a tomb. What did we find? Why, a 21st level lich wizard, of course! And we killed it with only one casualty. Meaning one death. Not that the rest of us weren't about to bite it. If we hadn't gotten off a critical hit with a Spear of Obliteration, the lich would have nuked us with a 21-die fireball (no die caps in 1st edition, remember?). Give your PC's some nice toys, give them some tools, and have at them. They'll surprise you. [/QUOTE]
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