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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7652452" data-attributes="member: 32740"><p>My players have never been big on backstory for their PC's. As in virtually none, EVER, and when they do make efforts along those lines little if any of it survives actual contact with live play. I do, however, still endeavor to provide campaign world hooks for players to utilize as desired and clearly announce that if ever anyone wants to do something wildly creative like... play a kobold or a pixie, or a minor noble involved in politics, or something just totally, mind-blowingly off-the-hook like that then I am more than willing to work with them.</p><p></p><p>I've always had players who are quite content to just play fighters, magic-users, or whatever and don't need to have pieces of the game world built around them. Their enjoyment (and my own) seems to come from ingratiating their ever-developing PC's into the game world as it unfolds during play rather than it having been intentionally molded at the outset just to mesh each players detailed concept and backstory with a special future just for them.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7652452, member: 32740"] My players have never been big on backstory for their PC's. As in virtually none, EVER, and when they do make efforts along those lines little if any of it survives actual contact with live play. I do, however, still endeavor to provide campaign world hooks for players to utilize as desired and clearly announce that if ever anyone wants to do something wildly creative like... play a kobold or a pixie, or a minor noble involved in politics, or something just totally, mind-blowingly off-the-hook like that then I am more than willing to work with them. I've always had players who are quite content to just play fighters, magic-users, or whatever and don't need to have pieces of the game world built around them. Their enjoyment (and my own) seems to come from ingratiating their ever-developing PC's into the game world as it unfolds during play rather than it having been intentionally molded at the outset just to mesh each players detailed concept and backstory with a special future just for them. [/QUOTE]
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