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<blockquote data-quote="Dannyalcatraz" data-source="post: 7652455" data-attributes="member: 19675"><p>I've been that "Meh" guy...but wfter 30+ years in the hobby, I got tired of it. So now I'm looking for the unusual in fluff, mechanical and reskinning terms.</p><p></p><p>My 2 most recent 3.5Ed PCs are a Geomancer and a Sorcerer.</p><p></p><p>The Geomancer is taking all plant-based Drift effects, so he's kind of like Swamp Thing. When he takes it, his Brew Potion feat will result in magical fruity growths upon his body..."Eat of me, and be healed!" But right now, his wonkiest feature is using the original Sacred Healing Feat to burn a Turn Undead attempt to do an AoE Fast Healing 3. It doesn't sound like much, but it has kept a medium level party in fairly high HP. Because of the ability being AoE, the intended recipients must come close to him to receive the blessing. He really <em>feels</em> connected to the divine in game play.</p><p></p><p>The Sorcerer is built entirely around the idea of his being of Draconic descent. He's the son of a whore who grew up to be a bouncer in the brothel. One day, he killed a slumming nobleman's son who raped who he thought was one of the brothel's whores, but was really a seamstress...and the Sorc's girlfriend- he is now wanted on the run, a la <em>Kung Fu</em>. Because of his background, his spells are mostly utility type spells...but in combat, he channels them into his electrical breath weapon. He also wears scale mail and wields a Maul (non-proficiently*).</p><p></p><p>I do stuff like that because it gives me a lot of structure to work with- a mental scaffolding to support the kinds of decisions such a PC would make. It also gives any GM who cares a lot to work with.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* the campaign died very quickly- he was supposed to multiclass into Fighter or Marshal.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7652455, member: 19675"] I've been that "Meh" guy...but wfter 30+ years in the hobby, I got tired of it. So now I'm looking for the unusual in fluff, mechanical and reskinning terms. My 2 most recent 3.5Ed PCs are a Geomancer and a Sorcerer. The Geomancer is taking all plant-based Drift effects, so he's kind of like Swamp Thing. When he takes it, his Brew Potion feat will result in magical fruity growths upon his body..."Eat of me, and be healed!" But right now, his wonkiest feature is using the original Sacred Healing Feat to burn a Turn Undead attempt to do an AoE Fast Healing 3. It doesn't sound like much, but it has kept a medium level party in fairly high HP. Because of the ability being AoE, the intended recipients must come close to him to receive the blessing. He really [I]feels[/I] connected to the divine in game play. The Sorcerer is built entirely around the idea of his being of Draconic descent. He's the son of a whore who grew up to be a bouncer in the brothel. One day, he killed a slumming nobleman's son who raped who he thought was one of the brothel's whores, but was really a seamstress...and the Sorc's girlfriend- he is now wanted on the run, a la [I]Kung Fu[/I]. Because of his background, his spells are mostly utility type spells...but in combat, he channels them into his electrical breath weapon. He also wears scale mail and wields a Maul (non-proficiently*). I do stuff like that because it gives me a lot of structure to work with- a mental scaffolding to support the kinds of decisions such a PC would make. It also gives any GM who cares a lot to work with. * the campaign died very quickly- he was supposed to multiclass into Fighter or Marshal. [/QUOTE]
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