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Do Your PCs Make Your World?
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<blockquote data-quote="Connorsrpg" data-source="post: 7652467" data-attributes="member: 19265"><p>I have found that most of my players prefer the setting basics first. We always roll and very rarely does anyone have a PC in mind until they roll stats and THEN look at what is available in the setting.</p><p></p><p>However, this doesn't stop me, as the GM, from implementing a lot of what you just said. Anything to help ground the PCs is great (and the Icon idea of 13th Age looks inspiring and something I think I will adapt to organisations).</p><p></p><p>An eg from one of our games. An elf druid was seeking a sacred stone (from their BG). From that the setting included Heart Stones or Spirit Stones. Large gems that were associated with the different verdant areas of the world. (So there literally was a 'heart of the forest). The wastes in the setting were examples of what happens when a Heart Stone is removed/destroyed. During the campaign the druid's forest started changing, but we never took this angle far enough. But this cool setting idea came from one PC's BG. I try to do this as often as possible (after a frame work has been established I am more than willing to mess with it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>I think your most important point is that you need to be willing to actually allow the PCs to change what you have/have an impact on the setting. This is the shared story we seem to like.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7652467, member: 19265"] I have found that most of my players prefer the setting basics first. We always roll and very rarely does anyone have a PC in mind until they roll stats and THEN look at what is available in the setting. However, this doesn't stop me, as the GM, from implementing a lot of what you just said. Anything to help ground the PCs is great (and the Icon idea of 13th Age looks inspiring and something I think I will adapt to organisations). An eg from one of our games. An elf druid was seeking a sacred stone (from their BG). From that the setting included Heart Stones or Spirit Stones. Large gems that were associated with the different verdant areas of the world. (So there literally was a 'heart of the forest). The wastes in the setting were examples of what happens when a Heart Stone is removed/destroyed. During the campaign the druid's forest started changing, but we never took this angle far enough. But this cool setting idea came from one PC's BG. I try to do this as often as possible (after a frame work has been established I am more than willing to mess with it ;)). I think your most important point is that you need to be willing to actually allow the PCs to change what you have/have an impact on the setting. This is the shared story we seem to like. [/QUOTE]
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