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<blockquote data-quote="howandwhy99" data-source="post: 7652469" data-attributes="member: 3192"><p>It sounds like you're taking the "Custom" option and asking that it be the only option in D&D. I like that DMs are going to -->generate a campaign setting as we play and the elements we as players add will be woven into the world. </p><p></p><p>But there has to be something to start. Maybe this comes up in the First Session. Maybe we suggest all sorts of elements of the campaign world we want to play in as a group as well as adventures. That covers a huge array of suggestions, not just anything and everything in a universe, but all of what it is doing. </p><p></p><p>And for quick and easy games I have no problem with preset options, those presets are most of what some folks consider D&D. "Custom" always doesn't stop being an option. And this way we can sit down and play right away without requiring the referee to stop and prep between sessions in order to construct all those wondrous custom descriptions we just suggested into game design. We can start a standard setting right away and add other elements as we go. Races, Subclasses, NPCs, locations, history, all of that. Homebrew is my go to method, but it doesn't have to have absolutely no D&D defaults.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 7652469, member: 3192"] It sounds like you're taking the "Custom" option and asking that it be the only option in D&D. I like that DMs are going to -->generate a campaign setting as we play and the elements we as players add will be woven into the world. But there has to be something to start. Maybe this comes up in the First Session. Maybe we suggest all sorts of elements of the campaign world we want to play in as a group as well as adventures. That covers a huge array of suggestions, not just anything and everything in a universe, but all of what it is doing. And for quick and easy games I have no problem with preset options, those presets are most of what some folks consider D&D. "Custom" always doesn't stop being an option. And this way we can sit down and play right away without requiring the referee to stop and prep between sessions in order to construct all those wondrous custom descriptions we just suggested into game design. We can start a standard setting right away and add other elements as we go. Races, Subclasses, NPCs, locations, history, all of that. Homebrew is my go to method, but it doesn't have to have absolutely no D&D defaults. [/QUOTE]
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