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Do Your PCs Make Your World?
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<blockquote data-quote="Janx" data-source="post: 7652476" data-attributes="member: 8835"><p>This article is kind of an expansion on the last one where you deal with a party that's missing certain roles.</p><p></p><p>If your party is 2 wizards and 2 rogues, you don't go forcing them into a standard dungeon crawl. Instead, you make up stuff to do that revolves around 2 wizards and rogues.</p><p></p><p>So when 2 players say they want to be wizards, you chime in with "can they be in the same guild?" Now you just invented wizard guilds.</p><p></p><p>When the players say "yes." then you invent rival guilds and internal guild politics for them to get embroiled in.</p><p></p><p>A key part from the OP is inventing oppositional forces for the PC. So if I build a Half-Orc Barbarian, the DM invents something that opposes me (or that I would be opposed to).</p><p></p><p>I sort of already do this approach by building adventures around the PCs and what they want to do next.</p><p></p><p>I certainly prefer it over the style of "we're going to play a Forgotten Realms campaign based in the Dales. You'll need to build a party that can handle the Ruins of the Undermountain..."</p><p></p><p>Screw that. If I build a half-elven rogue who stalks the rooftops of Candlekeep, then that's what we should be doing.</p></blockquote><p></p>
[QUOTE="Janx, post: 7652476, member: 8835"] This article is kind of an expansion on the last one where you deal with a party that's missing certain roles. If your party is 2 wizards and 2 rogues, you don't go forcing them into a standard dungeon crawl. Instead, you make up stuff to do that revolves around 2 wizards and rogues. So when 2 players say they want to be wizards, you chime in with "can they be in the same guild?" Now you just invented wizard guilds. When the players say "yes." then you invent rival guilds and internal guild politics for them to get embroiled in. A key part from the OP is inventing oppositional forces for the PC. So if I build a Half-Orc Barbarian, the DM invents something that opposes me (or that I would be opposed to). I sort of already do this approach by building adventures around the PCs and what they want to do next. I certainly prefer it over the style of "we're going to play a Forgotten Realms campaign based in the Dales. You'll need to build a party that can handle the Ruins of the Undermountain..." Screw that. If I build a half-elven rogue who stalks the rooftops of Candlekeep, then that's what we should be doing. [/QUOTE]
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