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<blockquote data-quote="Dannyalcatraz" data-source="post: 7652487" data-attributes="member: 19675"><p>Heh- I don't know if it can be taught!</p><p></p><p>I had been a gamer for about 15 years before it clicked for me, but it was something that occurred at a deep level. I can't even point with any precision at when I changed my style. All I can say is that I was tired of playing the same-old same-old...but still wanted to play what I wanted to play. I just played the PC a little differently. After that campaign died, the next PC- same group, but different system and genre- was different from the ground up. </p><p></p><p><em>That</em> PC was for a supers game. PAX was a P.A.G. (power armor goon)* who, unlike most of this archetype, was designed from the ground up to defeat other P.A.G.s, AIs, rogue computers, and do less-lethal crowd control...and not necessarily by slugging it out, either. His nastiest trick against P.A.G.s was actually overriding their control of the armor they inhabited, shutting them down or making them stack their allies. He could also make enemy armor brittle, create huge patches of super-slick ice, and had an Autofire gun that fired rounds similar to RW beanbag rounds on steroids. He had the usual suite of P.A.G. powers, but not enough to go toe-to-toe in combat with other P.A.G.s in melee, and his armor was less durable than theirs as well.</p><p></p><p>He had a single lethal attack: a last-resort weapon that launched a swarm of High-energy AP explosive rounds. (Never got used.)</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* any Super who wears Iron Man-style powered battle armor.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7652487, member: 19675"] Heh- I don't know if it can be taught! I had been a gamer for about 15 years before it clicked for me, but it was something that occurred at a deep level. I can't even point with any precision at when I changed my style. All I can say is that I was tired of playing the same-old same-old...but still wanted to play what I wanted to play. I just played the PC a little differently. After that campaign died, the next PC- same group, but different system and genre- was different from the ground up. [I]That[/I] PC was for a supers game. PAX was a P.A.G. (power armor goon)* who, unlike most of this archetype, was designed from the ground up to defeat other P.A.G.s, AIs, rogue computers, and do less-lethal crowd control...and not necessarily by slugging it out, either. His nastiest trick against P.A.G.s was actually overriding their control of the armor they inhabited, shutting them down or making them stack their allies. He could also make enemy armor brittle, create huge patches of super-slick ice, and had an Autofire gun that fired rounds similar to RW beanbag rounds on steroids. He had the usual suite of P.A.G. powers, but not enough to go toe-to-toe in combat with other P.A.G.s in melee, and his armor was less durable than theirs as well. He had a single lethal attack: a last-resort weapon that launched a swarm of High-energy AP explosive rounds. (Never got used.) * any Super who wears Iron Man-style powered battle armor. [/QUOTE]
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