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<blockquote data-quote="Enkhidu" data-source="post: 7652488" data-attributes="member: 351"><p>I disagree that sandboxing and PC centric play don't mix. </p><p></p><p>The first two sessions in our current campaign were 1) party building and 2) region building. For #1, we had a group character creation session where people could talk both mechanics and backgrounds in order to riff off one another. For session #2, we sat down, I drew a regional map, placed a region-wide landmark, and plopped a city in the middle of it. Then I started asking leading questions based on previous history - "so you're playing a halfling - where do you live in the city, and did you always live there?" That one gave me a Hobtown (a quarter of the city sized for halflings) and Greenacre (a village about a week's worth of travel away). I did this with all the players, with each giving PC-specific hooks in this urban centric region.</p><p></p><p>So basically everything on the regional map was a "known quantity" that included not only the characters backstories but also themes that the players themselves wanted to include. Everything <em>outside</em> of the region, however was unknown territory. So basically anytime the PCs stay on the map it's PC centric, and when they stray from the map, well it's definitely "here there be monsters" territory and that lends itself well to site-based, sandboxy campaigns.</p><p></p><p>I like to think that our method works really well for giving us both.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 7652488, member: 351"] I disagree that sandboxing and PC centric play don't mix. The first two sessions in our current campaign were 1) party building and 2) region building. For #1, we had a group character creation session where people could talk both mechanics and backgrounds in order to riff off one another. For session #2, we sat down, I drew a regional map, placed a region-wide landmark, and plopped a city in the middle of it. Then I started asking leading questions based on previous history - "so you're playing a halfling - where do you live in the city, and did you always live there?" That one gave me a Hobtown (a quarter of the city sized for halflings) and Greenacre (a village about a week's worth of travel away). I did this with all the players, with each giving PC-specific hooks in this urban centric region. So basically everything on the regional map was a "known quantity" that included not only the characters backstories but also themes that the players themselves wanted to include. Everything [I]outside[/I] of the region, however was unknown territory. So basically anytime the PCs stay on the map it's PC centric, and when they stray from the map, well it's definitely "here there be monsters" territory and that lends itself well to site-based, sandboxy campaigns. I like to think that our method works really well for giving us both. [/QUOTE]
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