Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
Do Your PCs Make Your World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 7652521" data-attributes="member: 5038"><p>As a player and a GM, I am not interested in campaign creation described by the OP. I will, actually, walk out as a player. </p><p>Tell me your setting basics: your races, cultures, your nations, your deities, etc. If it interests me, I'll make a character that fits in. If it does not, I will politely decline to participate (for published settings, I will decline participating in Eberron, Planescape, Spelljammer, and the default 4e setting) (Note: along with the setting, I want to know the house rules before the first adventure).</p><p></p><p>As a GM, I will provide the setting basics. If you want to participate, great! Give me a character that fits within the established limits of the setting and table rules (the latter includes limits on the optimization and charop stuff). Follow that rule and we can discuss its back story and I'll work with you to tailor it to the setting. </p><p></p><p>Want a paladin raised in an temple and adventuring to find a lost sibling while another character is a knight from a neighboring kingdom seeking the people that ambushed his patrol and two others are from a northern kingdom seeking to find and rescue their abducted princess? No problem. There is only one deity with paladins. The three major temples are located here, here and here. Throughout the campaign, I will throw in hooks and full night adventures revolving around them. </p><p></p><p>Want a drow? Sorry, there are no drow. However, there are these island dwelling elves that look like drow. Mechanically, they are your standard elves and favor these classes.</p><p></p><p>Want to play a ninja that throws shurriken and does all the classic ninja stuff? Sorry, there are no ninjas, asian martial arts, or asian weapons in this campaign. What is it about ninja that interests you? Spying? Being stealthy, acrobatic, dressed in black and thrown weapons? Being stealthy and casting spells? My actual suggestion will depend on the campaign. It might be that there are very few magic users and, therefore, no organizations that blend stealth and spellcasting. Another campaign, might find me suggesting a class that blends magic and stealth</p><p>.</p><p>At the same time, the characters, through their actions, make their own enemies and allies throughout the campaign. If they grab on to hooks leading to potential major villains I have provided great. If not, they there are many other possibilities and directions. </p><p></p><p>So, ultimately, when I run, the players shape the campaign, because I react to the characters I have and their actions. However, the characters are grounded into the setting because they built them to fit within the preestablished limits and I have enough prebuilt to adapt on the fly while running a setting that interests me.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7652521, member: 5038"] As a player and a GM, I am not interested in campaign creation described by the OP. I will, actually, walk out as a player. Tell me your setting basics: your races, cultures, your nations, your deities, etc. If it interests me, I'll make a character that fits in. If it does not, I will politely decline to participate (for published settings, I will decline participating in Eberron, Planescape, Spelljammer, and the default 4e setting) (Note: along with the setting, I want to know the house rules before the first adventure). As a GM, I will provide the setting basics. If you want to participate, great! Give me a character that fits within the established limits of the setting and table rules (the latter includes limits on the optimization and charop stuff). Follow that rule and we can discuss its back story and I'll work with you to tailor it to the setting. Want a paladin raised in an temple and adventuring to find a lost sibling while another character is a knight from a neighboring kingdom seeking the people that ambushed his patrol and two others are from a northern kingdom seeking to find and rescue their abducted princess? No problem. There is only one deity with paladins. The three major temples are located here, here and here. Throughout the campaign, I will throw in hooks and full night adventures revolving around them. Want a drow? Sorry, there are no drow. However, there are these island dwelling elves that look like drow. Mechanically, they are your standard elves and favor these classes. Want to play a ninja that throws shurriken and does all the classic ninja stuff? Sorry, there are no ninjas, asian martial arts, or asian weapons in this campaign. What is it about ninja that interests you? Spying? Being stealthy, acrobatic, dressed in black and thrown weapons? Being stealthy and casting spells? My actual suggestion will depend on the campaign. It might be that there are very few magic users and, therefore, no organizations that blend stealth and spellcasting. Another campaign, might find me suggesting a class that blends magic and stealth . At the same time, the characters, through their actions, make their own enemies and allies throughout the campaign. If they grab on to hooks leading to potential major villains I have provided great. If not, they there are many other possibilities and directions. So, ultimately, when I run, the players shape the campaign, because I react to the characters I have and their actions. However, the characters are grounded into the setting because they built them to fit within the preestablished limits and I have enough prebuilt to adapt on the fly while running a setting that interests me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Do Your PCs Make Your World?
Top