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Do your PCs spend money on non adventureing things?
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<blockquote data-quote="kigmatzomat" data-source="post: 3395874" data-attributes="member: 9254"><p>Why yes, yes they do.</p><p></p><p>Between them, the party has some 3,000 acres with about a dozen manors in various stages of construction. In varying combinations, they own seven townhouses in four different cities on two continents. </p><p></p><p>Besides the bar and *cough* entertainment of one city, they also own a cargo ship and the cleric is working on building a toll bridge. </p><p></p><p>Over the past six years (both RL & gametime) they have investments in three different trading organizations, one of which they leased their cargo ship to, provided loans in different cities to build defensive walls, create a mage's guild, and rebuild after a goblin invasion. One of their "karmic" investments has been sending magical odds and ends to various honorable allies & acquaintances to ensure that aid would be forthcoming if needed. </p><p></p><p>Between them, they have military ranks in three countries: sargeant-major to the League, lieutenant to Sylvanost, and colonel in Solamnia. The stipends are not particularly large given their level but it means they'll never starve. They are exempt from many taxes and tolls in several regions, can draw against military stores for common goods, and can even mobilize the populace, though historically they have only used that to order people to keep their heads down or to run like the wind. </p><p></p><p>They also have a host of letters of introduction and recommendation and keep several letters of credit good for a few thousand GP made out by different nobles and organizations to ensure that they will have some cash and establish some local contacts wherever they go. </p><p></p><p>Many items were gifts that I felt more appropriate than gold. Giving people land in your territory means those people have a vested interest in defending that land. Granting them the land to build a townhouse in return for a low-interest loan is a great deal, especially if they decide to throw in some extra coin to protect that new townhouse. It's a subtle thing to give someone a ship full of local cargo that is rare in the party's homeland. On one hand it says: "I reward you with wealth that will be more valuable once you return home" and on the other it says: "go home." </p><p></p><p>My party is also pretty filthy with Leadership. With the exception of the cohorts, the masses inhabit and manage the properties. I don't screw over the players constantly but just often enough that the feat is worth it to at least provide a warning of things going wrong. Since IMO npcs generally treat cohorts as PCs, most of the cohorts have their own properties and titles.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3395874, member: 9254"] Why yes, yes they do. Between them, the party has some 3,000 acres with about a dozen manors in various stages of construction. In varying combinations, they own seven townhouses in four different cities on two continents. Besides the bar and *cough* entertainment of one city, they also own a cargo ship and the cleric is working on building a toll bridge. Over the past six years (both RL & gametime) they have investments in three different trading organizations, one of which they leased their cargo ship to, provided loans in different cities to build defensive walls, create a mage's guild, and rebuild after a goblin invasion. One of their "karmic" investments has been sending magical odds and ends to various honorable allies & acquaintances to ensure that aid would be forthcoming if needed. Between them, they have military ranks in three countries: sargeant-major to the League, lieutenant to Sylvanost, and colonel in Solamnia. The stipends are not particularly large given their level but it means they'll never starve. They are exempt from many taxes and tolls in several regions, can draw against military stores for common goods, and can even mobilize the populace, though historically they have only used that to order people to keep their heads down or to run like the wind. They also have a host of letters of introduction and recommendation and keep several letters of credit good for a few thousand GP made out by different nobles and organizations to ensure that they will have some cash and establish some local contacts wherever they go. Many items were gifts that I felt more appropriate than gold. Giving people land in your territory means those people have a vested interest in defending that land. Granting them the land to build a townhouse in return for a low-interest loan is a great deal, especially if they decide to throw in some extra coin to protect that new townhouse. It's a subtle thing to give someone a ship full of local cargo that is rare in the party's homeland. On one hand it says: "I reward you with wealth that will be more valuable once you return home" and on the other it says: "go home." My party is also pretty filthy with Leadership. With the exception of the cohorts, the masses inhabit and manage the properties. I don't screw over the players constantly but just often enough that the feat is worth it to at least provide a warning of things going wrong. Since IMO npcs generally treat cohorts as PCs, most of the cohorts have their own properties and titles. [/QUOTE]
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