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Do your PCs spend money on non adventureing things?
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<blockquote data-quote="Ealli" data-source="post: 3396400" data-attributes="member: 804"><p>My current character, not spending much on non-adventuring needs. I suspect a large part of that is we're in a small town in a module; plot hooks beside the main plot are sparse and opportunities for investment are just as sparse.</p><p></p><p>I have run and been in other campaigns where non-adventuring investments could have been possible. It does require that everyone, DM and players, to be interested in doing so. Spending the money frivolously takes time and spotlight; it's a delicate balance to make it interesting to do while not making the other players bored and antsy.</p><p></p><p></p><p>That does look like it could be a fun set of rules. A little leery of number 3, but otherwise it's something I'm likely to steal for the next time I run a campaign.</p><p></p><p></p><p>There are many things the characters need to do that just aren't interesting to pay attention to. After the first couple times of playing through everything that goes on in a day, it becomes repetitive and just hand-waved away after that point. You take X gold and Y hours to handle the eating, sleeping, etc, now let's get onto the meaningful decisions.</p></blockquote><p></p>
[QUOTE="Ealli, post: 3396400, member: 804"] My current character, not spending much on non-adventuring needs. I suspect a large part of that is we're in a small town in a module; plot hooks beside the main plot are sparse and opportunities for investment are just as sparse. I have run and been in other campaigns where non-adventuring investments could have been possible. It does require that everyone, DM and players, to be interested in doing so. Spending the money frivolously takes time and spotlight; it's a delicate balance to make it interesting to do while not making the other players bored and antsy. That does look like it could be a fun set of rules. A little leery of number 3, but otherwise it's something I'm likely to steal for the next time I run a campaign. There are many things the characters need to do that just aren't interesting to pay attention to. After the first couple times of playing through everything that goes on in a day, it becomes repetitive and just hand-waved away after that point. You take X gold and Y hours to handle the eating, sleeping, etc, now let's get onto the meaningful decisions. [/QUOTE]
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Do your PCs spend money on non adventureing things?
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