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Do your PCs spend money on non adventureing things?
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<blockquote data-quote="Peni Griffin" data-source="post: 3396498" data-attributes="member: 50322"><p>My goodness, yes! Many of the games I've been in have featured entire sessions, in between adventures, that were basically shopping trips and parties, and there's always somebody bluebooking personal stuff that wouldn't interest the rest of the party. E-mail is your friend! PCs with bases of operation can have lots of fun designing and furnishing their homes, and adventures often involve undertaking responsibilities beyond slaying the monster. You can't just abandon all the orphans you rescue from the slavers, for instance. I've also had characters whose motivation for adventuring involved drains on the income, like aged mothers or massive inherited debts. You don't always have to play it out. Setting a budget that makes sense for your PC is easy enough. So much for clothes, so much for food, so much for entertainment, so much for books. Just like in real life.</p><p></p><p>I'm presently running a halfling monk whose adventuring career started because a year of wandering around helping people is required by her order. During downtime while the spellcasters are making magic items, she volunteers in a soup kitchen. She donated money toward other people's items when they ran out, and most of the rest is assumed to have been sucked up bettering the lives of the kitchen's clients. Oh, your fishing boat sank? Let's buy you a new one. You need new shoes? Let's go get some. Marjoram doesn't have much grasp of the concept of cash, and therefore I presume she doesn't have much grasp of the cash. Anybody with a hard-luck story can get it off of her, so it evaporates. Eventually I figure she'll found a dojo when her year of wandering is up, and that will be her last big in-game expense. Her friends spend most of the money making magic items, but the priest also tithes to the temple and gets regular massages, and the two wizards live in sybaritic luxury in the best hotels.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3396498, member: 50322"] My goodness, yes! Many of the games I've been in have featured entire sessions, in between adventures, that were basically shopping trips and parties, and there's always somebody bluebooking personal stuff that wouldn't interest the rest of the party. E-mail is your friend! PCs with bases of operation can have lots of fun designing and furnishing their homes, and adventures often involve undertaking responsibilities beyond slaying the monster. You can't just abandon all the orphans you rescue from the slavers, for instance. I've also had characters whose motivation for adventuring involved drains on the income, like aged mothers or massive inherited debts. You don't always have to play it out. Setting a budget that makes sense for your PC is easy enough. So much for clothes, so much for food, so much for entertainment, so much for books. Just like in real life. I'm presently running a halfling monk whose adventuring career started because a year of wandering around helping people is required by her order. During downtime while the spellcasters are making magic items, she volunteers in a soup kitchen. She donated money toward other people's items when they ran out, and most of the rest is assumed to have been sucked up bettering the lives of the kitchen's clients. Oh, your fishing boat sank? Let's buy you a new one. You need new shoes? Let's go get some. Marjoram doesn't have much grasp of the concept of cash, and therefore I presume she doesn't have much grasp of the cash. Anybody with a hard-luck story can get it off of her, so it evaporates. Eventually I figure she'll found a dojo when her year of wandering is up, and that will be her last big in-game expense. Her friends spend most of the money making magic items, but the priest also tithes to the temple and gets regular massages, and the two wizards live in sybaritic luxury in the best hotels. [/QUOTE]
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