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Do your pcs start out knowing each other
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1547657" data-attributes="member: 16936"><p>Same here.</p><p></p><p>The first time we started off a game with all the characters knowing each other, the game was so much better so much faster that the next time we sat down to make characters for a new game everyone just started trading ideas back and forth and putting together a collaborative background of who-knows-who and why, as well as what kinds of things every character is interested in doing. We didn't even really discuss why we were doing it, we just did it, because it made so much sense.</p><p></p><p>It's great from a player's perspective because you get to do things like make up old arguments with other characters, you have a good in-character reason to trust and respect everyone else, and you know ahead of time what kinds of things you'll be doing. It's even better from a GM's perspective because you don't have to worry about party cohesion, you don't need to find excuses to jam everyone together, and you know ahead of time what kinds of things the players want to be doing.</p><p></p><p>Since then, it's become a routine part of character creation for our group. No game gets started without at least one full session devoted to nothing but all of us sitting around talking about the setting, the kinds of characters we're thinking of making, and a general effort to make everyone's characters compatible with each other. I honestly can't imagine ever willingly doing it any other way, considering how much smoother our games have run since we started doing this.</p><p></p><p>--</p><p>we do collaborative backgrounds even when we're actually playing out the first meeting</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1547657, member: 16936"] Same here. The first time we started off a game with all the characters knowing each other, the game was so much better so much faster that the next time we sat down to make characters for a new game everyone just started trading ideas back and forth and putting together a collaborative background of who-knows-who and why, as well as what kinds of things every character is interested in doing. We didn't even really discuss why we were doing it, we just did it, because it made so much sense. It's great from a player's perspective because you get to do things like make up old arguments with other characters, you have a good in-character reason to trust and respect everyone else, and you know ahead of time what kinds of things you'll be doing. It's even better from a GM's perspective because you don't have to worry about party cohesion, you don't need to find excuses to jam everyone together, and you know ahead of time what kinds of things the players want to be doing. Since then, it's become a routine part of character creation for our group. No game gets started without at least one full session devoted to nothing but all of us sitting around talking about the setting, the kinds of characters we're thinking of making, and a general effort to make everyone's characters compatible with each other. I honestly can't imagine ever willingly doing it any other way, considering how much smoother our games have run since we started doing this. -- we do collaborative backgrounds even when we're actually playing out the first meeting ryan [/QUOTE]
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