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Do your players ever suffer real defeat?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 3241654" data-attributes="member: 9952"><p>Well there are setbacks and outright defeats.</p><p></p><p>Our heroes got thrown back when we tried to magically assault a fortress entrance. We penetrated a little bit but then the defences held a strong point where we knew we'd get ground down on their terms. He he, we tried to sneak through a side tower... unfortunately that was unguarded because a remnant spirit haunted it. Needless to say we were again bundled backwards.</p><p></p><p>Then there was a fully fledged defeat where the heroes tried to assault a Yuan-ti stepped pyramid temple. An initial victory wasn't followed up on - the heroes rested and restocked their magics, but the reorganised Yuan-ti won that day. The pivotal point occurred where the Ruling Abomination snapped the Cleric and resisted the vengeful magical onslaught. After that something like 2 heroes had died and their bodies were not easily recoverable.</p><p></p><p>In the case of a decisive loss, I've learnt to immediately encourage the players including the dm. It is a shame to let a crushing loss end the characters exploits - I mean even Conan got crucified on the tree of woe right? What I'd want to do is collaborate with the players to move the story forward to the next adventure where the characters are again able to progress. </p><p></p><p>If the recovery is done right I think there is a great opportunity for character development, and there's an instant plot thread that will conjure a bit of emotion from the players.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3241654, member: 9952"] Well there are setbacks and outright defeats. Our heroes got thrown back when we tried to magically assault a fortress entrance. We penetrated a little bit but then the defences held a strong point where we knew we'd get ground down on their terms. He he, we tried to sneak through a side tower... unfortunately that was unguarded because a remnant spirit haunted it. Needless to say we were again bundled backwards. Then there was a fully fledged defeat where the heroes tried to assault a Yuan-ti stepped pyramid temple. An initial victory wasn't followed up on - the heroes rested and restocked their magics, but the reorganised Yuan-ti won that day. The pivotal point occurred where the Ruling Abomination snapped the Cleric and resisted the vengeful magical onslaught. After that something like 2 heroes had died and their bodies were not easily recoverable. In the case of a decisive loss, I've learnt to immediately encourage the players including the dm. It is a shame to let a crushing loss end the characters exploits - I mean even Conan got crucified on the tree of woe right? What I'd want to do is collaborate with the players to move the story forward to the next adventure where the characters are again able to progress. If the recovery is done right I think there is a great opportunity for character development, and there's an instant plot thread that will conjure a bit of emotion from the players. [/QUOTE]
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Do your players ever suffer real defeat?
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