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General Tabletop Discussion
*TTRPGs General
Do your players expect discounts for party made magic items?
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<blockquote data-quote="Mark Hope" data-source="post: 2734819" data-attributes="member: 27051"><p>In our current Eberron game, we pay for the artificer to make items out of the party fund, assuming that they are for use by or for the benefit of the party as a whole. There are a couple of items I'd like him to make for myself - I imagine that I'll fund those entirely myself. I wouldn't expect a discount - he is paying XP to craft those things, after all.</p><p></p><p>That said, a psion PC in the Dark Sun game that I run made a pair of <em>boots of skating</em> for another party member and gave them to him as a gift, free of charge. So I guess it works either way.</p><p></p><p>I'd say that, as the crafter of magic items, you can set your own prices. If the buyer doesn't like it, he can clear off and buy from someone else. I used to play in a high-leve 2e game where the only priest in the party would charge 5,000 gp for cure spells when we were out on adventure and in dire need of help. He was a real swine about it, but there wasn't much that we could do at the time. Another cleric in a different game that I ran used to refuse to give out healing magics to those who had transgressed the dictates of his faith. The moral of this, right or wrong, is that when you are the one with the magic, you get to dictate the price and conditions of sharing that magic (and, of course, taking the consequences of your behaviour should your associates take offense). There's a good reason that Magic-Users used to get called Magic-Usurers back in the day, after all... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark Hope, post: 2734819, member: 27051"] In our current Eberron game, we pay for the artificer to make items out of the party fund, assuming that they are for use by or for the benefit of the party as a whole. There are a couple of items I'd like him to make for myself - I imagine that I'll fund those entirely myself. I wouldn't expect a discount - he is paying XP to craft those things, after all. That said, a psion PC in the Dark Sun game that I run made a pair of [I]boots of skating[/I] for another party member and gave them to him as a gift, free of charge. So I guess it works either way. I'd say that, as the crafter of magic items, you can set your own prices. If the buyer doesn't like it, he can clear off and buy from someone else. I used to play in a high-leve 2e game where the only priest in the party would charge 5,000 gp for cure spells when we were out on adventure and in dire need of help. He was a real swine about it, but there wasn't much that we could do at the time. Another cleric in a different game that I ran used to refuse to give out healing magics to those who had transgressed the dictates of his faith. The moral of this, right or wrong, is that when you are the one with the magic, you get to dictate the price and conditions of sharing that magic (and, of course, taking the consequences of your behaviour should your associates take offense). There's a good reason that Magic-Users used to get called Magic-Usurers back in the day, after all... ;) [/QUOTE]
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