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Do your players expect discounts for party made magic items?
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<blockquote data-quote="Chimera" data-source="post: 2735045" data-attributes="member: 2002"><p>In a homebrew game I play, my Wizard is the only one with Item Creation feats. Scribe Scrolls (automatic) and coming up, Craft Arms & Armor.</p><p></p><p>The GM allows others to work with me to scribe other scrolls; namely the Cleric and Druid, so I can scribe scrolls for them but they have to work with me for that time. Either of us can pony up the experience cost. I usually expect them to pay the experience for the scrolls they'll use.</p><p></p><p>After some initial expenditures on my part, I've now convinced the group to count a full share of treasure into a Party Fund, which for the most part will pay for potions, scrolls and other "expendable" items. I also convinced them that such "expendables" should not be counted as treasure unless sold. They're to be distributed and used on behalf of the party. This spares me at least part of the high cost of spell acquisition (ie, I don't have to pay to keep the scroll I'm going to use to save their bacon, like I did at lower levels).</p><p></p><p>I just got to 5th level and am taking Craft Arms & Armor. I've offered to create a whole boatload of +1 weapons and armor for the group (which is very low on permanent magic items). AT COST. I'll pay the experience without complaint.</p><p></p><p>Well....the only complaint I have is that one of the players suggested that since it will take me so long to learn new spells and craft items for them...that they go on the next adventure without me. I DO NOT LIKE THAT IDEA. It deprives me of treasure and experience, when I am looking at spending a couple of hundred experience FOR THEIR BENEFIT.</p><p></p><p></p><p>In general, I think it's up to each group to work out. If I was playing a less group-oriented character, I think I'd ask for 70-80% of Market to make up for the experience point cost.</p><p></p><p>(At 6th level, I'm taking Leadership. A Bard cohort with Brew Potions!)</p></blockquote><p></p>
[QUOTE="Chimera, post: 2735045, member: 2002"] In a homebrew game I play, my Wizard is the only one with Item Creation feats. Scribe Scrolls (automatic) and coming up, Craft Arms & Armor. The GM allows others to work with me to scribe other scrolls; namely the Cleric and Druid, so I can scribe scrolls for them but they have to work with me for that time. Either of us can pony up the experience cost. I usually expect them to pay the experience for the scrolls they'll use. After some initial expenditures on my part, I've now convinced the group to count a full share of treasure into a Party Fund, which for the most part will pay for potions, scrolls and other "expendable" items. I also convinced them that such "expendables" should not be counted as treasure unless sold. They're to be distributed and used on behalf of the party. This spares me at least part of the high cost of spell acquisition (ie, I don't have to pay to keep the scroll I'm going to use to save their bacon, like I did at lower levels). I just got to 5th level and am taking Craft Arms & Armor. I've offered to create a whole boatload of +1 weapons and armor for the group (which is very low on permanent magic items). AT COST. I'll pay the experience without complaint. Well....the only complaint I have is that one of the players suggested that since it will take me so long to learn new spells and craft items for them...that they go on the next adventure without me. I DO NOT LIKE THAT IDEA. It deprives me of treasure and experience, when I am looking at spending a couple of hundred experience FOR THEIR BENEFIT. In general, I think it's up to each group to work out. If I was playing a less group-oriented character, I think I'd ask for 70-80% of Market to make up for the experience point cost. (At 6th level, I'm taking Leadership. A Bard cohort with Brew Potions!) [/QUOTE]
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