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*TTRPGs General
Do your players expect discounts for party made magic items?
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<blockquote data-quote="Mr Vergee" data-source="post: 2736021" data-attributes="member: 13474"><p>Of course everyone has a different style in this, but a group in which players are competing with eachother for the best equipment is not ideal. So you should try and keep things fair and balanced between PCs.</p><p></p><p>There are two ways of doing that: you can either go with what feels right or you can actually calculate how much everyone has. The first only works with players who aren't competing with eachother and who think from a party perspective. The second goes for any group and it is actually what we do in the group I play in. Whenver we have loot to divide, we (re)calculate how much each of us has at that time, and then we can spend the money to give each of us a new total that is equal for all.</p><p></p><p>It does take some bookkeeping, but we never have any discussion or jealousy in the group as far as owned items are concerned. Ultimately, it is the fairest system.</p><p></p><p>Of course any system you use, should also be supported by the dungeon master. Our DM is very lenient with buying and selling items and availability of stuff. I am much stricter with the group where I am DM. Selling things at 50 % (now 60 % since they have become good customers) and buying at full price from a very limited supply makes it harder on the players to optimize their character's equipment. This also implies that ldropped loot and item availability is more important, so I try to keep a healthy balance in that. If one of the characters is getting behind equipmentwise, I'll arrange a good drop for him or at least make sure there is a merchant who has an item he can use.</p></blockquote><p></p>
[QUOTE="Mr Vergee, post: 2736021, member: 13474"] Of course everyone has a different style in this, but a group in which players are competing with eachother for the best equipment is not ideal. So you should try and keep things fair and balanced between PCs. There are two ways of doing that: you can either go with what feels right or you can actually calculate how much everyone has. The first only works with players who aren't competing with eachother and who think from a party perspective. The second goes for any group and it is actually what we do in the group I play in. Whenver we have loot to divide, we (re)calculate how much each of us has at that time, and then we can spend the money to give each of us a new total that is equal for all. It does take some bookkeeping, but we never have any discussion or jealousy in the group as far as owned items are concerned. Ultimately, it is the fairest system. Of course any system you use, should also be supported by the dungeon master. Our DM is very lenient with buying and selling items and availability of stuff. I am much stricter with the group where I am DM. Selling things at 50 % (now 60 % since they have become good customers) and buying at full price from a very limited supply makes it harder on the players to optimize their character's equipment. This also implies that ldropped loot and item availability is more important, so I try to keep a healthy balance in that. If one of the characters is getting behind equipmentwise, I'll arrange a good drop for him or at least make sure there is a merchant who has an item he can use. [/QUOTE]
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Do your players expect discounts for party made magic items?
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