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Do your players expect discounts for party made magic items?
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<blockquote data-quote="cthulhu_duck" data-source="post: 2753843" data-attributes="member: 12809"><p><strong>Uneven equipment levels?</strong></p><p></p><p>In discussion with another member of the group I've postulated the following two examples - the result being that it looks Item Creators who charge other party members full market price can end up better equipped - resulting in perhaps uneven equipment levels - have others seen this in action?</p><p></p><p>Example 1:</p><p>If we assume a party of 4 find 10000gp, and each gets a split of 2500 gp each.</p><p>If one is an item creator, who accepts commissions from others (at market cost from DMG)</p><p>for a 2000gp item each, and then makes himself something, then the end increase in wealth per character might look something like:</p><p></p><p>The item creator character has 2500 + 3000 [3 x 2000 gp items cost 1000 gp each to make, leaving 1000 gp profit per item] = 5500gp [using up 2000/25 = 80 XP per item, or 240 XP], which could be converted into a 10000gp item [cost to make 5000 gp and 400 XP] leaving 500gp spare in pocket and 640 XP down but with a 10000 gp item.</p><p>The other 3 characters have a 2000gp item + 500 gp coin = 2500gp each.</p><p></p><p>Result: The item creator character ends up much better equipped than the others but lower in XP.</p><p></p><p></p><p>Example 2:</p><p>If we assume a party of 4 find 10000gp, and each gets a split of 2500 gp each.</p><p>If one is an item creator, who accepts commissions from others (at production cost) for a 2000gp item each, and then makes himself something, then the end increase in wealth per character might look something like:</p><p></p><p>The item creator character has a 2500gp and is missing 240 XP, they have no extra coin from the making as they are making stuff at cost, but they could make themselves a 5000 gp item [2500 gp cost] and lose another 200 XP, leaving them broke and 440 XP down but with a 5000 gp item.</p><p></p><p>The other 3 characters have a 2000gp item + 1500 gp coin = 2500gp each.</p><p></p><p>Result: The item creator character ends up somewhat better equipped than the others but lower in XP.</p></blockquote><p></p>
[QUOTE="cthulhu_duck, post: 2753843, member: 12809"] [b]Uneven equipment levels?[/b] In discussion with another member of the group I've postulated the following two examples - the result being that it looks Item Creators who charge other party members full market price can end up better equipped - resulting in perhaps uneven equipment levels - have others seen this in action? Example 1: If we assume a party of 4 find 10000gp, and each gets a split of 2500 gp each. If one is an item creator, who accepts commissions from others (at market cost from DMG) for a 2000gp item each, and then makes himself something, then the end increase in wealth per character might look something like: The item creator character has 2500 + 3000 [3 x 2000 gp items cost 1000 gp each to make, leaving 1000 gp profit per item] = 5500gp [using up 2000/25 = 80 XP per item, or 240 XP], which could be converted into a 10000gp item [cost to make 5000 gp and 400 XP] leaving 500gp spare in pocket and 640 XP down but with a 10000 gp item. The other 3 characters have a 2000gp item + 500 gp coin = 2500gp each. Result: The item creator character ends up much better equipped than the others but lower in XP. Example 2: If we assume a party of 4 find 10000gp, and each gets a split of 2500 gp each. If one is an item creator, who accepts commissions from others (at production cost) for a 2000gp item each, and then makes himself something, then the end increase in wealth per character might look something like: The item creator character has a 2500gp and is missing 240 XP, they have no extra coin from the making as they are making stuff at cost, but they could make themselves a 5000 gp item [2500 gp cost] and lose another 200 XP, leaving them broke and 440 XP down but with a 5000 gp item. The other 3 characters have a 2000gp item + 1500 gp coin = 2500gp each. Result: The item creator character ends up somewhat better equipped than the others but lower in XP. [/QUOTE]
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