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Do your players hate your house rules?
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<blockquote data-quote="phindar" data-source="post: 3430997" data-attributes="member: 37198"><p>I find the central issue with house rules to be credibility, a lot of times we'd rather go By The Book since it's easier to remember and look up on our own. That's not to say we don't use house rules because we do, it just has to have some heat behind it to overcome the inertial barrier.</p><p></p><p>I liken it to the story about the free refrigerator. A man bought a new refrigerator, and he didn't have room for his old refrigerator, but it still worked and he didn't want to throw it away, so he put it out in front of his house with a sign that said "Free Refrigerator". A week goes by, the neighborhood association complains, the trash company says they don't pick up major appliances, all sorts of bad noise. So the guy puts a new sign on it that says "Refrigerator, $20." The next day he goes outside and someone has stolen the refrigerator.</p><p></p><p>To me, the rules in the books have credibility over house rules because we paid for them. They have a perceived worth over stuff somebody just made up, which doesn't cost us anything (but the occasional headache and acrimonious discussion.) Also, HR's are a bit of a pain to keep track of. That's probably why I see most HR's in my group dealing with character creation, because you reference them once at the beginning of the game and you don't have to go back to them until you need to make another character. That has less handling time that a change to combat, which will come up every session.</p></blockquote><p></p>
[QUOTE="phindar, post: 3430997, member: 37198"] I find the central issue with house rules to be credibility, a lot of times we'd rather go By The Book since it's easier to remember and look up on our own. That's not to say we don't use house rules because we do, it just has to have some heat behind it to overcome the inertial barrier. I liken it to the story about the free refrigerator. A man bought a new refrigerator, and he didn't have room for his old refrigerator, but it still worked and he didn't want to throw it away, so he put it out in front of his house with a sign that said "Free Refrigerator". A week goes by, the neighborhood association complains, the trash company says they don't pick up major appliances, all sorts of bad noise. So the guy puts a new sign on it that says "Refrigerator, $20." The next day he goes outside and someone has stolen the refrigerator. To me, the rules in the books have credibility over house rules because we paid for them. They have a perceived worth over stuff somebody just made up, which doesn't cost us anything (but the occasional headache and acrimonious discussion.) Also, HR's are a bit of a pain to keep track of. That's probably why I see most HR's in my group dealing with character creation, because you reference them once at the beginning of the game and you don't have to go back to them until you need to make another character. That has less handling time that a change to combat, which will come up every session. [/QUOTE]
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