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General Tabletop Discussion
*Dungeons & Dragons
Do your players map?
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<blockquote data-quote="Fanaelialae" data-source="post: 7894910" data-attributes="member: 53980"><p>We have one guy who handles the mapping when needed. He has incredible mapping skills and can map things that I have trouble with even when looking at the map (including a 3d maze and a Mobius strip). Usually he doesn't even need to bother with a drawn map, as his mental map is sufficient.</p><p></p><p>While I've done mapping in the past (before he joined the group) I was rather rubbish at it, with the other players (and even occasionally the DM, despite that it was against policy) needing to help me out when I inevitably messed up the map. Even in real life my spacial skills are lacking. I can memorize a route without issue, but I easily get confused about which direction a particular town is in if traveling via an unfamiliar road (though nowadays I just rely on GPS whenever in doubt).</p><p></p><p>For better or worse, my strengths lay elsewhere, such as making sense from the pieces of the story. My friend will draw the layout, while I focus on the history and purpose of a place.</p><p></p><p>As for my other (newbie) groups that I DM for, I don't require much mapping. I give them an incomplete (and not entirely accurate) overland map at the start of the campaign. How much they do or don't map is up to them, and I don't get too critical about it. If they've been to the Fangmarsh and they want to go to the Fangmarsh, they'll get there. If they haven't been somewhere they will need to find it first, but even there I'm fairly generous as long as they end up in the correct hex. WRT dungeons, I tend to lay them out as point crawls, so no mapping is needed.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7894910, member: 53980"] We have one guy who handles the mapping when needed. He has incredible mapping skills and can map things that I have trouble with even when looking at the map (including a 3d maze and a Mobius strip). Usually he doesn't even need to bother with a drawn map, as his mental map is sufficient. While I've done mapping in the past (before he joined the group) I was rather rubbish at it, with the other players (and even occasionally the DM, despite that it was against policy) needing to help me out when I inevitably messed up the map. Even in real life my spacial skills are lacking. I can memorize a route without issue, but I easily get confused about which direction a particular town is in if traveling via an unfamiliar road (though nowadays I just rely on GPS whenever in doubt). For better or worse, my strengths lay elsewhere, such as making sense from the pieces of the story. My friend will draw the layout, while I focus on the history and purpose of a place. As for my other (newbie) groups that I DM for, I don't require much mapping. I give them an incomplete (and not entirely accurate) overland map at the start of the campaign. How much they do or don't map is up to them, and I don't get too critical about it. If they've been to the Fangmarsh and they want to go to the Fangmarsh, they'll get there. If they haven't been somewhere they will need to find it first, but even there I'm fairly generous as long as they end up in the correct hex. WRT dungeons, I tend to lay them out as point crawls, so no mapping is needed. [/QUOTE]
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Do your players map?
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