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Do your players use counterspell?
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<blockquote data-quote="TheGogmagog" data-source="post: 2679048" data-attributes="member: 27702"><p>I like the idea of summoning something dedicated to counterspelling. It could be any monster with spells (or spel-like ability??). One of the same type you were fighting if possible.</p><p></p><p>If the creature has the same spell or an opposite, it can automatically counter. Advantage, automatic no check; Disadvantage, requires having the same spell prepared.</p><p></p><p>If the creature has dispel magic (either unlimited or on it's typically memorized list), it can make a caster level check.</p><p>Advantage, doesn't requre same spell or feats; Disadvantage requires caster level check, and odds of same level dispel 1:2 half level dispel approximatly 1:4.</p><p></p><p>If the creature has spells or spell like abilites that can damage the target it can disrupt the spell instead.</p><p>Advantage If you do damage equal to the opponent's concentration plus 10 you garuntee failure (unless there is a house rule for auto sucess on skill checks); Disadvantage requires you to hit or penetrate resistances enough to damage them about 35 points of damage for a 20th level caster. </p><p></p><p>At the very least I will hold attack spells for when they cast or act from now on.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 2679048, member: 27702"] I like the idea of summoning something dedicated to counterspelling. It could be any monster with spells (or spel-like ability??). One of the same type you were fighting if possible. If the creature has the same spell or an opposite, it can automatically counter. Advantage, automatic no check; Disadvantage, requires having the same spell prepared. If the creature has dispel magic (either unlimited or on it's typically memorized list), it can make a caster level check. Advantage, doesn't requre same spell or feats; Disadvantage requires caster level check, and odds of same level dispel 1:2 half level dispel approximatly 1:4. If the creature has spells or spell like abilites that can damage the target it can disrupt the spell instead. Advantage If you do damage equal to the opponent's concentration plus 10 you garuntee failure (unless there is a house rule for auto sucess on skill checks); Disadvantage requires you to hit or penetrate resistances enough to damage them about 35 points of damage for a 20th level caster. At the very least I will hold attack spells for when they cast or act from now on. [/QUOTE]
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Do your players use counterspell?
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