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Do your Political Views shape how your villains and heroes act?
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<blockquote data-quote="S'mon" data-source="post: 7511895" data-attributes="member: 463"><p>Personally I would tend to strongly avoid drawing any strong real-world parrallels, and I think running fantasy games it's pretty important to avoid making villain expys out of "those guys I hate IRL". Whereas I do use real-world behaviour as a guide to how people behave in my fantasy universe, so eg politicians often tend to behave a lot like real politicians, fanatics behave like real fanatics, and everyone is great at justifying their own behaviour, contrary to the proud-to-be-bad D&D Alignment system.</p><p></p><p>When I was running science fiction game White Star recently in the Galactic Consortium setting, I probably did use it to take a few pokes at real-world stuff, but low key enough I'm not sure anyone noticed.</p><p></p><p>Back around 2010 in my Wilderlands setting I created the Black Sun villain network, who were heavily influenced by modern Neo-Nazism, for a more serious than usual campaign influenced by the Balkan wars of the 1990s. They were trying to restore the Empire of Nerath, and wipe out the Altanians who they blamed for its fall. The best way to defeat them was to convince the ordinary Nerathi that the Black Sun were the bad guys, and that the Altanians were not the racial enemies of the Nerathi. So this was a Liberal, Star-Trekky sort of premise. The Altanian PCs instead went into kill-em-all mode, and basically did the Black Sun's work for them, pushed the Nerathi to support the BS, resulting in a massive Black Sun victory. I guess this was influenced by my political view that genocide is bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 7511895, member: 463"] Personally I would tend to strongly avoid drawing any strong real-world parrallels, and I think running fantasy games it's pretty important to avoid making villain expys out of "those guys I hate IRL". Whereas I do use real-world behaviour as a guide to how people behave in my fantasy universe, so eg politicians often tend to behave a lot like real politicians, fanatics behave like real fanatics, and everyone is great at justifying their own behaviour, contrary to the proud-to-be-bad D&D Alignment system. When I was running science fiction game White Star recently in the Galactic Consortium setting, I probably did use it to take a few pokes at real-world stuff, but low key enough I'm not sure anyone noticed. Back around 2010 in my Wilderlands setting I created the Black Sun villain network, who were heavily influenced by modern Neo-Nazism, for a more serious than usual campaign influenced by the Balkan wars of the 1990s. They were trying to restore the Empire of Nerath, and wipe out the Altanians who they blamed for its fall. The best way to defeat them was to convince the ordinary Nerathi that the Black Sun were the bad guys, and that the Altanians were not the racial enemies of the Nerathi. So this was a Liberal, Star-Trekky sort of premise. The Altanian PCs instead went into kill-em-all mode, and basically did the Black Sun's work for them, pushed the Nerathi to support the BS, resulting in a massive Black Sun victory. I guess this was influenced by my political view that genocide is bad. :) [/QUOTE]
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