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<blockquote data-quote="alms66" data-source="post: 5313203" data-attributes="member: 93441"><p>I have to agree with that, I'd think everyone's tastes would change, even if only a little bit over time.</p><p></p><p>Me personally, I've always leaned towards the more gritty, dark and realistic fantasy - not that I don't play other varieties of fantasy, I just play that variety most often. I guess that's why, more often than not, GURPS has been my go-to game system as it lends itself to that style better than any other system I've played thus far and my own homebrew as my setting. After years of playing GURPS though, it's gone stale for me, so now I'm really in limbo in terms of system and have been picking up lots of new stuff lately. Prophecy RPG, Shard RPG, Rolemaster, Hero System - just all kinds of stuff...</p><p></p><p>However, I just got the new Fantasy Hero in today and I'm about halfway through reading the thing, and I'm feeling like I could really get into Hero System now. I love the flexibility, the whole "create exactly what you want with no compromises" ability that the game system offers, it truly is a thing of beauty. It's the only system on the market like that, as far as I know. I mean sure, I could rip out the magic system from GURPS and just write my own, but then I'd have to playtest it for a while and balance, playtest, rebalance, etc.</p><p></p><p>I know I'm sounding a bit like a Hero System fan-boy now, I'm really not as I love playing a variety of systems, always have, always will. But, do yourself a favor and check out Hero System 6E if you're looking for something new. It's a little heavy on the math, but for that amount of flexibility, I think it's a small price to pay. Especially since I've never once seen a magic system that works the way I think magic should work in an RPG, and Hero gives me the pre-balanced and playtested rules to let me build it exactly how I want it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> :giddy: <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="alms66, post: 5313203, member: 93441"] I have to agree with that, I'd think everyone's tastes would change, even if only a little bit over time. Me personally, I've always leaned towards the more gritty, dark and realistic fantasy - not that I don't play other varieties of fantasy, I just play that variety most often. I guess that's why, more often than not, GURPS has been my go-to game system as it lends itself to that style better than any other system I've played thus far and my own homebrew as my setting. After years of playing GURPS though, it's gone stale for me, so now I'm really in limbo in terms of system and have been picking up lots of new stuff lately. Prophecy RPG, Shard RPG, Rolemaster, Hero System - just all kinds of stuff... However, I just got the new Fantasy Hero in today and I'm about halfway through reading the thing, and I'm feeling like I could really get into Hero System now. I love the flexibility, the whole "create exactly what you want with no compromises" ability that the game system offers, it truly is a thing of beauty. It's the only system on the market like that, as far as I know. I mean sure, I could rip out the magic system from GURPS and just write my own, but then I'd have to playtest it for a while and balance, playtest, rebalance, etc. I know I'm sounding a bit like a Hero System fan-boy now, I'm really not as I love playing a variety of systems, always have, always will. But, do yourself a favor and check out Hero System 6E if you're looking for something new. It's a little heavy on the math, but for that amount of flexibility, I think it's a small price to pay. Especially since I've never once seen a magic system that works the way I think magic should work in an RPG, and Hero gives me the pre-balanced and playtested rules to let me build it exactly how I want it. :D :giddy: :D [/QUOTE]
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