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<blockquote data-quote="Stormonu" data-source="post: 5314345" data-attributes="member: 52734"><p>My gaming style has certainly changes, as has my tastes. Overall, I have always preferred to run games moreso than be a player, but I have gone from starting pretty much as a hack'n'slasher to a moderately deep roleplayer, though I've found it fun to slide along that scale and along other axises, often conciously using different RPGs to tune the sort of style I want to be involved with. </p><p></p><p>My old 1E/basic games tended to be quite loose with the rules, for example, while my 2E game tended to be a little grittier and by 3E it was fun, but definitely swamped in rules lawyering. Doesn't much feel like I've lightened up with Pathfinder in that regard. Pre-4E D&D is my go-to game for when I want a heavily detailed system, generally with an equal mix of (gritty) RP & rules.</p><p></p><p>And then I've had instances like my old Vampire game, where the character sheets were just sort of there for reference, and just about everything else was role-played out. Mechanics were virtually non-existent.</p><p></p><p>More recently, there's my L5R game and Deadlands game that's a mix of moderate rule use and a good bit of RP.</p><p></p><p>And finally there's the 4E game I'm playing with my son that's a hack'n'slash game with a fair amount of mechanics with light(-hearted) RP.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5314345, member: 52734"] My gaming style has certainly changes, as has my tastes. Overall, I have always preferred to run games moreso than be a player, but I have gone from starting pretty much as a hack'n'slasher to a moderately deep roleplayer, though I've found it fun to slide along that scale and along other axises, often conciously using different RPGs to tune the sort of style I want to be involved with. My old 1E/basic games tended to be quite loose with the rules, for example, while my 2E game tended to be a little grittier and by 3E it was fun, but definitely swamped in rules lawyering. Doesn't much feel like I've lightened up with Pathfinder in that regard. Pre-4E D&D is my go-to game for when I want a heavily detailed system, generally with an equal mix of (gritty) RP & rules. And then I've had instances like my old Vampire game, where the character sheets were just sort of there for reference, and just about everything else was role-played out. Mechanics were virtually non-existent. More recently, there's my L5R game and Deadlands game that's a mix of moderate rule use and a good bit of RP. And finally there's the 4E game I'm playing with my son that's a hack'n'slash game with a fair amount of mechanics with light(-hearted) RP. [/QUOTE]
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