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Doctor Strange Sorceror Supreme
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<blockquote data-quote="malcolm_n" data-source="post: 5220889" data-attributes="member: 63154"><p>True to form, this guy has a LOT going on at any time.[sblock=Dr. Strange]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Dr. Strange, level 26</p><p>Wilden, Monk|Sorcerer, Paragon Multiclassing, Demigod</p><p>Monastic Tradition (Hybrid): Centered Breath (Hybrid)</p><p>Hybrid Monk: Hybrid Monk Fortitude</p><p>Sorcerous Power: Sorcerous Power Dexterity</p><p>Divine Spark: Divine Spark Dexterity</p><p>Divine Spark: Divine Spark Charisma</p><p>Hybrid Talent: Soul of the Sorcerer</p><p>Soul of the Sorcerer: Soul of the Cosmic Cycle</p><p>Versatile Expertise: Versatile Expertise (Staff)</p><p>Versatile Expertise: Versatile Expertise (Unarmed)</p><p>Hardy Form: Hardy Form Fortitude</p><p>Background: Redemption Seeker, Bereaved, Surgeon, Society - Wealthy, Scorned Noble, Windrise Ports (Windrise Ports Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 10, Dex 27, Int 13, Wis 18, Cha 24.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 8, Dex 16, Int 11, Wis 14, Cha 15.</p><p></p><p></p><p>AC: 37 Fort: 32 Reflex: 37 Will: 38</p><p>HP: 147 Surges: 6 Surge Value: 36</p><p></p><p>TRAINED SKILLS</p><p>Religion +19, Nature +24, Arcana +19, Heal +22</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +21, Bluff +20, Diplomacy +20, Dungeoneering +17, Endurance +13, History +14, Insight +17, Intimidate +20, Perception +17, Stealth +23, Streetwise +20, Thievery +21, Athletics +14</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Initiate of the Old Faith</p><p>Level 4: Divine Healer</p><p>Level 6: Novice Power</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p>Level 11: Versatile Expertise</p><p>Level 12: Weapon Focus (Staff)</p><p>Level 14: Initiate of the Faith</p><p>Level 16: Sorcerous Vision</p><p>Level 18: Awaken Aspect</p><p>Level 20: Burden of Rejuvenation</p><p>Level 21: Burden of Vision</p><p>Level 22: Champion of Nature</p><p>Level 24: Secret of Enduring Vigor</p><p>Level 26: Supreme Healer</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Five Storms</p><p>Hybrid at-will 1: Energy Strobe</p><p>Initiate of the Old Faith: Savage Rend</p><p>Paragon Multiclassing: Break the Spirit</p><p>Paragon Multiclassing: Word of Vigor</p><p>Paragon Multiclassing: Supernal Radiance</p><p>Hybrid encounter 1: Bedeviling Burst</p><p>Hybrid daily 1: Whirling Mantis Step</p><p>Hybrid utility 2: Spatial Trip (retrained to Arcane Mutterings at Acolyte Power)</p><p>Hybrid encounter 3: Enduring Champion</p><p>Hybrid daily 5: Slaad's Gambit</p><p>Hybrid utility 6: Centered Defense</p><p>Hybrid encounter 7: Shout</p><p>Hybrid daily 9: Strength to Weakness</p><p>Hybrid utility 10: Fog Form</p><p>Hybrid encounter 13: Jaws of the Earth (retrained to Twin-Horned Bolt at Novice Power) (replaces Bedeviling Burst)</p><p>Hybrid daily 15: Day and Night (retrained to Devouring Ice at Adept Power) (replaces Whirling Mantis Step)</p><p>Hybrid utility 16: Dominant Winds</p><p>Hybrid encounter 17: Steps of Grasping Fire (replaces Enduring Champion)</p><p>Hybrid daily 19: Prismatic Explosion (replaces Slaad's Gambit)</p><p>Hybrid utility 22: Ultimate Resistance</p><p>Hybrid encounter 23: Sun and Stars (replaces Shout)</p><p>Hybrid daily 25: Wandering Comet Strike (replaces Strength to Weakness)</p><p></p><p>ITEMS</p><p>Symbol of Life +5, Utility Staff +6, Shadowdance Efreetweave Armor +5, Amulet of Protection +6, Ring of Dimensional Escape (paragon tier), Ring of Action Reversal (paragon tier), Gauntlets of the Blood War (paragon tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]So, I built him and managed to squeeze in 4 power sources (psionic, primal, arcane, and divine). He's also viable (thank you expertise/focus). All of his powers rely on Dex, Wis, and/or Cha. I chose the cosmic cycle because, although it favors strength, it fit his theme better and was the only one that gave resistance plus something worthwhile. His 4 attacks at encounter/daily are divided into 1 for each power source. He's a reasonable combatant, as well as a spellcaster, with a range of close burst/blast area and ranged attacks to complement his melee attack from monk. He's also a decent leader.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5220889, member: 63154"] True to form, this guy has a LOT going on at any time.[sblock=Dr. Strange]====== Created Using Wizards of the Coast D&D Character Builder ====== Dr. Strange, level 26 Wilden, Monk|Sorcerer, Paragon Multiclassing, Demigod Monastic Tradition (Hybrid): Centered Breath (Hybrid) Hybrid Monk: Hybrid Monk Fortitude Sorcerous Power: Sorcerous Power Dexterity Divine Spark: Divine Spark Dexterity Divine Spark: Divine Spark Charisma Hybrid Talent: Soul of the Sorcerer Soul of the Sorcerer: Soul of the Cosmic Cycle Versatile Expertise: Versatile Expertise (Staff) Versatile Expertise: Versatile Expertise (Unarmed) Hardy Form: Hardy Form Fortitude Background: Redemption Seeker, Bereaved, Surgeon, Society - Wealthy, Scorned Noble, Windrise Ports (Windrise Ports Benefit) FINAL ABILITY SCORES Str 12, Con 10, Dex 27, Int 13, Wis 18, Cha 24. STARTING ABILITY SCORES Str 10, Con 8, Dex 16, Int 11, Wis 14, Cha 15. AC: 37 Fort: 32 Reflex: 37 Will: 38 HP: 147 Surges: 6 Surge Value: 36 TRAINED SKILLS Religion +19, Nature +24, Arcana +19, Heal +22 UNTRAINED SKILLS Acrobatics +21, Bluff +20, Diplomacy +20, Dungeoneering +17, Endurance +13, History +14, Insight +17, Intimidate +20, Perception +17, Stealth +23, Streetwise +20, Thievery +21, Athletics +14 FEATS Level 1: Hybrid Talent Level 2: Initiate of the Old Faith Level 4: Divine Healer Level 6: Novice Power Level 8: Acolyte Power Level 10: Adept Power Level 11: Versatile Expertise Level 12: Weapon Focus (Staff) Level 14: Initiate of the Faith Level 16: Sorcerous Vision Level 18: Awaken Aspect Level 20: Burden of Rejuvenation Level 21: Burden of Vision Level 22: Champion of Nature Level 24: Secret of Enduring Vigor Level 26: Supreme Healer POWERS Hybrid at-will 1: Five Storms Hybrid at-will 1: Energy Strobe Initiate of the Old Faith: Savage Rend Paragon Multiclassing: Break the Spirit Paragon Multiclassing: Word of Vigor Paragon Multiclassing: Supernal Radiance Hybrid encounter 1: Bedeviling Burst Hybrid daily 1: Whirling Mantis Step Hybrid utility 2: Spatial Trip (retrained to Arcane Mutterings at Acolyte Power) Hybrid encounter 3: Enduring Champion Hybrid daily 5: Slaad's Gambit Hybrid utility 6: Centered Defense Hybrid encounter 7: Shout Hybrid daily 9: Strength to Weakness Hybrid utility 10: Fog Form Hybrid encounter 13: Jaws of the Earth (retrained to Twin-Horned Bolt at Novice Power) (replaces Bedeviling Burst) Hybrid daily 15: Day and Night (retrained to Devouring Ice at Adept Power) (replaces Whirling Mantis Step) Hybrid utility 16: Dominant Winds Hybrid encounter 17: Steps of Grasping Fire (replaces Enduring Champion) Hybrid daily 19: Prismatic Explosion (replaces Slaad's Gambit) Hybrid utility 22: Ultimate Resistance Hybrid encounter 23: Sun and Stars (replaces Shout) Hybrid daily 25: Wandering Comet Strike (replaces Strength to Weakness) ITEMS Symbol of Life +5, Utility Staff +6, Shadowdance Efreetweave Armor +5, Amulet of Protection +6, Ring of Dimensional Escape (paragon tier), Ring of Action Reversal (paragon tier), Gauntlets of the Blood War (paragon tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock]So, I built him and managed to squeeze in 4 power sources (psionic, primal, arcane, and divine). He's also viable (thank you expertise/focus). All of his powers rely on Dex, Wis, and/or Cha. I chose the cosmic cycle because, although it favors strength, it fit his theme better and was the only one that gave resistance plus something worthwhile. His 4 attacks at encounter/daily are divided into 1 for each power source. He's a reasonable combatant, as well as a spellcaster, with a range of close burst/blast area and ranged attacks to complement his melee attack from monk. He's also a decent leader. [/QUOTE]
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