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Doctor Who 50th Anniversary Limited Edition Rulebook
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<blockquote data-quote="overgeeked" data-source="post: 6651093" data-attributes="member: 86653"><p><strong>3 out of 5 rating for Doctor Who 50th Anniversary Limited Edition Rulebook</strong></p><p></p><p>Let me start by saying that yes, the system itself is interesting and fun. There are several elements that scream Doctor Who in the design of the game, namely the initiative system and the lethality of combat. </p><p></p><p>However, as a Doctor Who game this basically fails in one fundamental way. You can't actually play out adventures similar to those seen on-screen. That's not due to a lack of episode write ups with gaming in mind, quite the contrary, the series of Doctor specific sourcebooks do an amazing job of this. Each story is written up with details and notes specifically with the gaming table in mind. No, the reason this game fails as a Doctor Who game is because you can't really play as the Doctor with a group of companions, nor can you play out a multi-Doctor story with anything approaching fun for the players who are not lucky enough to get to play the most recent incarnation of everyone's favorite Time Lord. </p><p></p><p>The game uses a point-buy system that specifically gives mechanical weight to the experience of the character. So with each passing incarnation the Doctor becomes increasingly powerful, to the point where even the Fifth Doctor could use the First Doctor as more of a companion than anything approaching an equal. This makes multi-Doctor stories practically impossible despite being something of a regular occurrence in the show. This is even more acutely felt with the later Doctors and their companions as there's basically nothing the companions can mechanically contribute to a session.</p><p></p><p>So, while the game system is functional, it fails to allow players and GMs to replicate the kinds of stories seen in the Doctor Who TV series the game is based on.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 6651093, member: 86653"] [b]3 out of 5 rating for Doctor Who 50th Anniversary Limited Edition Rulebook[/b] Let me start by saying that yes, the system itself is interesting and fun. There are several elements that scream Doctor Who in the design of the game, namely the initiative system and the lethality of combat. However, as a Doctor Who game this basically fails in one fundamental way. You can't actually play out adventures similar to those seen on-screen. That's not due to a lack of episode write ups with gaming in mind, quite the contrary, the series of Doctor specific sourcebooks do an amazing job of this. Each story is written up with details and notes specifically with the gaming table in mind. No, the reason this game fails as a Doctor Who game is because you can't really play as the Doctor with a group of companions, nor can you play out a multi-Doctor story with anything approaching fun for the players who are not lucky enough to get to play the most recent incarnation of everyone's favorite Time Lord. The game uses a point-buy system that specifically gives mechanical weight to the experience of the character. So with each passing incarnation the Doctor becomes increasingly powerful, to the point where even the Fifth Doctor could use the First Doctor as more of a companion than anything approaching an equal. This makes multi-Doctor stories practically impossible despite being something of a regular occurrence in the show. This is even more acutely felt with the later Doctors and their companions as there's basically nothing the companions can mechanically contribute to a session. So, while the game system is functional, it fails to allow players and GMs to replicate the kinds of stories seen in the Doctor Who TV series the game is based on. [/QUOTE]
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